/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sect.c: Sector designation characteristics * * Known contributors to this file: * Dave Pare, 1986 * Jeff Bailey * Thomas Ruschak, 1992 * Ken Stevens, 1995 * Steve McClure, 1998 */ #include #include "sect.h" /* * Table of sector designations * Initialized on startup from sect.config and deity custom config (if any). * Terminated by a sentinel with null d_name. */ struct dchrstr dchr[SCT_TYPE_MAX + 2]; /* * Table of infrastructure types * Initialized on startup from infra.config and deity custom config (if any). */ struct sctintrins intrchr[INT_DEF + 2];