/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * bp.c: The `build pointer' (bp) map * * Known contributors to this file: * Ville Virrankoski, 1996 * Markus Armbruster, 2007 */ /* * Some commands call update functions to simulate the update. * Naturally, these functions must not change game state then. * Instead, they track values separate data structure, namely the bp * map. */ #include #include "budg.h" #include "update.h" /* Item types we want to track. */ enum bp_item_idx { BP_NONE = -1, /* not tracked */ BP_MILIT, BP_LCM, BP_HCM, BP_MAX = BP_HCM }; /* * Stuff to track for a sector. * A bp map is an array of these. */ struct bp { short bp_item[BP_MAX + 1]; short bp_avail; }; /* Map i_type to enum bp_item_idx. */ static enum bp_item_idx bud_key[I_MAX + 1] = { BP_NONE, BP_MILIT, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_LCM, BP_HCM, BP_NONE, BP_NONE }; /* Return pointer to the element of BP belonging to SP. */ static struct bp * bp_ref(struct bp *bp, struct sctstr *sp) { return &bp[sp->sct_uid]; } /* * Return the item value tracked in BP for sector SP's item COMM. * COMM must be a tracked item type. */ int bp_get_item(struct bp *bp, struct sctstr *sp, i_type comm) { enum bp_item_idx idx = bud_key[comm]; if (CANT_HAPPEN(idx < 0)) return sp->sct_item[comm]; return bp_ref(bp, sp)->bp_item[idx]; } /* Set the item value tracked in BP for sector SP's item COMM. */ void bp_put_item(struct bp *bp, struct sctstr *sp, i_type comm, int amount) { enum bp_item_idx idx = bud_key[comm]; if (idx >= 0) bp_ref(bp, sp)->bp_item[idx] = amount; } /* Set the item values tracked in BP for sector SP from VEC. */ void bp_put_items(struct bp *bp, struct sctstr *sp, short *vec) { enum bp_item_idx idx; struct bp *p = bp_ref(bp, sp); i_type i; for (i = I_NONE + 1; i <= I_MAX; i++) { idx = bud_key[i]; if (idx >= 0) p->bp_item[idx] = vec[i]; } } /* Return avail tracked in BP for sector SP. */ int bp_get_avail(struct bp *bp, struct sctstr *sp) { return bp_ref(bp, sp)->bp_avail; } /* Set avail tracked in BP for sector SP. */ void bp_put_avail(struct bp *bp, struct sctstr *sp, int amount) { bp_ref(bp, sp)->bp_avail = amount; } /* Set the values tracked in BP for sector SP to the values in SP. */ void bp_set_from_sect(struct bp *bp, struct sctstr *sp) { bp_put_items(bp, sp, sp->sct_item); bp_put_avail(bp, sp, sp->sct_avail); } /* * Return a new bp map. * Caller should pass it to free() when done with it. */ struct bp * bp_alloc(void) { return calloc(WORLD_SZ(), sizeof(struct bp)); }