/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * reco.c: Fly a recon mission * * Known contributors to this file: * Dave Pare, 1986 */ #include "misc.h" #include "player.h" #include "var.h" #include "sect.h" #include "ship.h" #include "item.h" #include "plane.h" #include "nuke.h" #include "xy.h" #include "nsc.h" #include "news.h" #include "file.h" #include "nat.h" #include "path.h" #include "commands.h" int reco(void) { s_char *p; int mission_flags; int tech; coord tx, ty; coord ax, ay; int ap_to_target; s_char flightpath[MAX_PATH_LEN]; int cno; struct nstr_item ni_bomb; struct nstr_item ni_esc; coord x, y; struct sctstr target; struct emp_qelem bomb_list; struct emp_qelem esc_list; int wantflags; struct sctstr ap_sect; s_char buf[1024]; wantflags = 0; if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1])) return RET_SYN; if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf))) pr("No escorts...\n"); if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0 || *p == 0) return RET_SYN; if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect)) return RET_SYN; if (ap_sect.sct_own && ap_sect.sct_own != player->cnum && getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) { pr("Assembly point not owned by you or an ally!\n"); return RET_SYN; } ax = x; ay = y; if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, 0, P_FLYING) == 0 || *p == 0) return RET_SYN; tx = ax; ty = ay; (void)pathtoxy(flightpath, &tx, &ty, fcost); pr("target is %s\n", xyas(tx, ty, player->cnum)); getsect(tx, ty, &target); cno = -1; mission_flags = 0; if (pln_onewaymission(&target, &cno, &wantflags) < 0) return RET_SYN; ap_to_target = strlen(flightpath); if (*(flightpath + strlen(flightpath) - 1) == 'h') ap_to_target--; pr("range to target is %d\n", ap_to_target); /* * select planes within range */ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 1, wantflags, P_M | P_O); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } wantflags |= P_F; wantflags |= P_ESC; pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 1, wantflags, P_M | P_O); if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) { pr("Not enough room on ship #%d!\n", cno); return RET_FAIL; } /* * now arm and equip the bombers, transports, whatever. */ tech = 0; mission_flags |= P_X; /* stealth (shhh) */ mission_flags |= P_H; /* gets turned off if not all choppers */ mission_flags |= P_A; mission_flags = pln_arm(&bomb_list, ap_to_target, 'r', 0, P_S | P_I, mission_flags, &tech); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } mission_flags = pln_arm(&esc_list, ap_to_target, 'r', 0, P_F, mission_flags, &tech); mission_flags |= PM_R; if (*player->argp[0] == 's') mission_flags |= PM_S; ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags, 0, 0, 0); if (QEMPTY(&bomb_list)) { pr("No planes got through fighter defenses\n"); } else { getsect(tx, ty, &target); pln_newlanding(&bomb_list, tx, ty, cno); pln_newlanding(&esc_list, tx, ty, cno); } pln_put(&bomb_list); pln_put(&esc_list); return RET_OK; }