/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * game.h: The game file * * Known contributors to this file: * Markus Armbruster, 2007 */ #ifndef GAME_H #define GAME_H #include struct gamestr { /* initial part must match struct empobj */ short ef_type; /* end of part matching struct empobj */ char game_upd_disable; /* updates disabled? */ /* * The Empire clock. * Access it through game_tick_tick(), or else it'll be late. */ short game_turn; /* turn number */ short game_tick; /* elapsed etus in this turn */ time_t game_rt; /* when game_tick last ticked */ }; #define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0)) #define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0)) extern void game_ctrl_update(int); extern int updates_disabled(void); extern void game_record_update(time_t); extern struct gamestr *game_tick_tick(void); extern int game_tick_to_now(short *); extern int game_step_a_tick(struct gamestr *, short *); extern int game_reset_tick(short *); #endif