.TH Concept "Conditional Selectors" .NA Selector "Selectors you can use in Empire conditionals" .LV Basic This is a complete list of all selectors you can use in Empire conditionals. A selector is for example \*Qmil\*U in the following command: .EX cen * ?mil>10 Most selectors are self-explanitory, so definitions will only be given where necessary. .s1 Commodities: .in +\w'nchoppers\0\0'u .L civil .L milit .L shell .L gun .L petrol .L iron .L dust gold dust .L bar bars of gold .L food .L oil .L lcm light construction materials .L hcm heavy construction materials .L uw uncompensated workers .L rad radioactive materials .in .s1 Sector: .in +\w'nchoppers\0\0'u .L xloc .L yloc .L owner .L des designation/infrastructure .L effic .L mobil .L terr .L terr0 alias for terr .L terr1 .L terr2 .L terr3 .L timestamp .L fallout .L road .L rail .L dfense (this isn't defense or it will conflict with des) .L work .L coastal is a coastal sector .L newdes new designation .L min mineral resources (iron) .L gold gold resources .L fert food fertility .L ocontent oil content .L uran uranium resources .L oldown old owner .L off whether production is turned off .L xdist distribution centre .L ydist distribution centre .L avail available workforce .in .s1 Ship, plane, or land unit: .in +\w'nchoppers\0\0'u .L xloc x location .L yloc y location .L owner .L type type of unit (e.g. cavalry or frigate) .L effic .L mobil .L timestamp .L tech tech level the unit was built at .L uid unit id number .L group fleet/wing/army .L opx mission operations sector .L opy mission operations sector .L mission .nf 1 = interdict 2 = support 3 = reserve 4 = escort 5 = sub interdiction 6 = air defense 7 = defense support 8 = offense support .fi .in .s1 Ship: .in +\w'nchoppers\0\0'u .L fleet .L nplane number of planes the ship is carrying .L fuel .L nxlight number of xlight planes the ship is carrying .L nchoppers number of helicopters the ship is carrying .L autonav .in .s1 Plane: .in +\w'nchoppers\0\0'u .L wing .L range .L ship ship the plane is on (-1 = no ship) .L att .L def .L harden .L nuketype Type of nuke on the plane (-1 = no ship, 0..n = index into nuke table) .L flags .L land land unit the plane is on (-1 = no land unit) .in .s1 Land Unit: .in +\w'nchoppers\0\0'u .L att .L def .L army .L ship ship the land unit is on (-1 = no land unit) .L harden fortification .L retreat .L fuel .L land number of land units on the unit .L nxlight number of xlight planes on the unit .L vul .L spd .L vis .L spy .L rad .L frg .L acc .L dam .L ammo .L aaf .L fuelc .L fuelu .L maxlight .in .s1 Nuke: .in +\w'nchoppers\0\0'u .L owner .L uid .L xloc .L yloc .L number .L types .L timestamp .s1 For distribution and delivery selectors, the first letter is the first letter of the name of the commodity. For example, civilian distribution threshold is 'c_dist'. .in .s1 Distribution: .in +\w'nchoppers\0\0'u .L c_dist .L m_dist .L u_dist .L s_dist .L g_dist .L p_dist .L i_dist .L d_dist .L b_dist .L f_dist .L o_dist .L l_dist .L h_dist .L r_dist .in .s1 Delivery: .in +\w'nchoppers\0\0'u .L c_del .L m_del .L u_del .L s_del .L g_del .L p_del .L i_del .L d_del .L b_del .L f_del .L o_del .L l_del .L h_del .L r_del .in .s1 Deity: .in +\w'nchoppers\0\0'u .L pstage .L ptime .L che .L che_target .L mines .in .s1 Treaty: .in +\w'nchoppers\0\0'u .L cna .L cnb .L status .L acond .L bcond .L exp .in .s1 Loan: .in +\w'nchoppers\0\0'u .L loaner .L uid .L loanee .L status .L irate .L ldur .L amtpaid .L amtdue .L lastpay .L duedate .in .s1 News: .in +\w'nchoppers\0\0'u .L actor .L action .L victim .L times number of times action happened .L time time .in .s1 Lost: .in +\w'nchoppers\0\0'u .L owner .L uid .L type .L x .L y .L timestamp .in \" Commented out, because there's currently no way to use these: .ig .s1 Commodity: .in +\w'nchoppers\0\0'u \" FIXME incomplete .s1 .in Trade: .in +\w'nchoppers\0\0'u .L type .L owner .L unitid \" FIXME incomplete .in .. .s1 .SA "Syntax, Playing"