/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * aircombat.c: Deal with air to air combat * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak, 1992 * Steve McClure, 1996 * Markus Armbruster, 2006-2011 */ #include #include "file.h" #include "land.h" #include "map.h" #include "misc.h" #include "mission.h" #include "nat.h" #include "news.h" #include "nsc.h" #include "optlist.h" #include "path.h" #include "plane.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "ship.h" #include "xy.h" #define FLAK_GUN_MAX 14 static void sam_intercept(struct emp_qelem *, struct emp_qelem *, natid, natid, coord, coord, int); static void ac_intercept(struct emp_qelem *, struct emp_qelem *, struct emp_qelem *, natid, coord, coord, int); static void ac_combat_headers(natid, natid); static void ac_airtoair(struct emp_qelem *, struct emp_qelem *); static void ac_dog(struct plist *, struct plist *); static void ac_putplane(struct plist *, int); static void ac_doflak(struct emp_qelem *, struct sctstr *); static void ac_landflak(struct emp_qelem *, coord, coord); static void ac_shipflak(struct emp_qelem *, coord, coord); static void ac_fireflak(struct emp_qelem *, natid, int); static void getilists(struct emp_qelem *, unsigned char *, natid); static int do_evade(struct emp_qelem *, struct emp_qelem *); void ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, coord x, coord y, char *path, int mission_flags) { int val; int dir; unsigned char gotships[MAXNOC]; unsigned char gotlands[MAXNOC]; unsigned char rel[MAXNOC]; int overfly[MAXNOC]; int flags; struct emp_qelem ilist[MAXNOC]; natid plane_owner; struct sctstr sect; struct shpstr ship; struct lndstr land; struct nstr_item ni; natid cn; struct plist *plp; int evaded; struct shiplist *head = NULL; int changed = 0; /* We want to only intercept once per sector per owner. So, if we overfly a sector, and then overfly some land units or ships, we don't want to potentially intercept 3 times. */ plp = (struct plist *)bomb_list->q_forw; plane_owner = plp->plane.pln_own; memset(overfly, 0, sizeof(overfly)); getilists(ilist, rel, plane_owner); if (CANT_HAPPEN(mission_flags && plane_owner != player->cnum)) mission_flags = 0; if (mission_flags & PM_R) { flags = pln_caps(bomb_list); if (flags & P_S) { pr("\nSPY Plane report\n"); prdate(); sathead(); } else if (flags & P_A) { pr("\nAnti-Sub Patrol report\n"); } else { pr("\nReconnaissance report\n"); prdate(); } } for (;;) { getsect(x, y, §); memset(gotships, 0, sizeof(gotships)); snxtitem_xy(&ni, EF_SHIP, x, y); while (nxtitem(&ni, &ship)) { if (mchr[(int)ship.shp_type].m_flags & M_SUB) continue; gotships[ship.shp_own] = 1; } memset(gotlands, 0, sizeof(gotlands)); snxtitem_xy(&ni, EF_LAND, x, y); while (nxtitem(&ni, &land)) { if (land.lnd_ship >= 0 || land.lnd_land >= 0) continue; gotlands[land.lnd_own] = 1; } if (mission_flags & PM_R) { flags = pln_caps(bomb_list); if (opt_HIDDEN) setcont(player->cnum, sect.sct_own, FOUND_FLY); if (sect.sct_type == SCT_WATER) pr("flying over %s at %s\n", dchr[sect.sct_type].d_name, xyas(x, y, player->cnum)); else if (flags & P_S) satdisp_sect(§, flags & P_I ? 10 : 50); else look_at_sect(§, 25); if (flags & P_S) satdisp_units(sect.sct_x, sect.sct_y); else { for (cn = 1; cn < MAXNOC; cn++) { if (cn == player->cnum) continue; if (gotships[cn]) pr("Flying over %s ships in %s\n", cname(cn), xyas(x, y, player->cnum)); if (gotlands[cn]) pr("Flying over %s land units in %s\n", cname(cn), xyas(x, y, player->cnum)); } } } else mpr(plane_owner, "flying over %s at %s\n", dchr[sect.sct_type].d_name, xyas(x, y, plane_owner)); changed += map_set(plane_owner, sect.sct_x, sect.sct_y, dchr[sect.sct_type].d_mnem, 0); evaded = do_evade(bomb_list, esc_list); if (!evaded) { overfly[sect.sct_own]++; for (cn = 1; cn < MAXNOC; cn++) { if (rel[cn] == ALLIED) continue; if (cn != sect.sct_own && !gotships[cn] && !gotlands[cn]) continue; mpr(cn, "%s planes spotted over %s\n", cname(plane_owner), xyas(x, y, cn)); if (opt_HIDDEN) setcont(cn, plane_owner, FOUND_FLY); } /* Fire flak */ if (rel[sect.sct_own] <= HOSTILE) ac_doflak(bomb_list, §); /* If bombers left, fire flak from units and ships */ if (!QEMPTY(bomb_list)) ac_landflak(bomb_list, x, y); if (!QEMPTY(bomb_list)) ac_shipflak(bomb_list, x, y); /* mission planes aborted due to flak -- don't send escorts */ if (QEMPTY(bomb_list)) break; for (cn = 1; cn < MAXNOC && !QEMPTY(bomb_list); cn++) { if (rel[cn] > HOSTILE) continue; ac_intercept(bomb_list, esc_list, &ilist[cn], cn, x, y, !(cn == sect.sct_own || gotships[cn] || gotlands[cn])); } } if (mission_flags & PM_R) { flags = pln_caps(bomb_list); if (sect.sct_type == SCT_WATER && mission_flags & PM_S) plane_sweep(bomb_list, x, y); if (sect.sct_type == SCT_WATER && flags & P_A) plane_sona(bomb_list, x, y, &head); } dir = *path++; if (!dir || QEMPTY(bomb_list) || (val = diridx(dir)) == DIR_STOP) break; x = xnorm(x + diroff[val][0]); y = ynorm(y + diroff[val][1]); } /* Let's report all of the overflights even if aborted */ for (cn = 1; cn < MAXNOC; cn++) { if (overfly[cn] > 0 && rel[cn] != ALLIED) nreport(plane_owner, N_OVFLY_SECT, cn, overfly[cn]); } /* If the map changed, update it */ if (changed) writemap(plane_owner); free_shiplist(&head); for (cn = 1; cn < MAXNOC; cn++) pln_put(&ilist[cn]); } static void sam_intercept(struct emp_qelem *att_list, struct emp_qelem *def_list, natid def_own, natid plane_owner, coord x, coord y, int only_mission) { struct emp_qelem *aqp; struct emp_qelem *anext; struct emp_qelem *dqp; struct emp_qelem *dnext; struct plist *aplp; struct plist *dplp; struct plnstr *pp; int first = 1; for (aqp = att_list->q_forw, dqp = def_list->q_forw; aqp != att_list && dqp != def_list; aqp = anext) { anext = aqp->q_forw; aplp = (struct plist *)aqp; if (aplp->pcp->pl_cost < 1000) continue; for (; dqp != def_list; dqp = dnext) { dnext = dqp->q_forw; dplp = (struct plist *)dqp; pp = &dplp->plane; if (!(dplp->pcp->pl_flags & P_M)) continue; if (only_mission && !pp->pln_mission) continue; if (pp->pln_range < mapdist(x, y, pp->pln_x, pp->pln_y)) continue; if (pp->pln_mission && pp->pln_radius < mapdist(x, y, pp->pln_opx, pp->pln_opy)) continue; if (CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED) || mission_pln_equip(dplp, NULL, 0) < 0) { emp_remque(dqp); free(dqp); continue; } pp->pln_flags |= PLN_LAUNCHED; putplane(pp->pln_uid, pp); if (first) { first = 0; mpr(plane_owner, "%s launches SAMs!\n", cname(def_own)); mpr(def_own, "Launching SAMs at %s planes over %s!\n", cname(plane_owner), xyas(x, y, def_own)); ac_combat_headers(plane_owner, def_own); } ac_dog(aplp, dplp); dqp = dnext; break; } } if (!first) { mpr(plane_owner, "\n"); mpr(def_own, "\n"); } } static void ac_intercept(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, struct emp_qelem *def_list, natid def_own, coord x, coord y, int only_mission) { struct plnstr *pp; struct plist *plp; int icount; struct emp_qelem *next; struct emp_qelem *qp; struct emp_qelem int_list; int att_count; natid plane_owner; int dist; plp = (struct plist *)bomb_list->q_forw; plane_owner = plp->plane.pln_own; sam_intercept(bomb_list, def_list, def_own, plane_owner, x, y, only_mission); sam_intercept(esc_list, def_list, def_own, plane_owner, x, y, only_mission); att_count = 0; for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw) att_count++; for (qp = esc_list->q_forw; qp != esc_list; qp = qp->q_forw) att_count++; if (!att_count) return; emp_initque(&int_list); icount = 0; for (qp = def_list->q_forw; qp != def_list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; /* SAMs interdict separately */ if (plp->pcp->pl_flags & P_M) continue; if (only_mission && !pp->pln_mission) continue; dist = mapdist(x, y, pp->pln_x, pp->pln_y) * 2; if (pp->pln_range < dist) continue; if (pp->pln_mission && pp->pln_radius < mapdist(x, y, pp->pln_opx, pp->pln_opy)) continue; if (CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED) || mission_pln_equip(plp, NULL, 0) < 0) { emp_remque(qp); free(qp); continue; } /* got one; delete from def_list, add to int_list */ emp_remque(qp); emp_insque(qp, &int_list); pp->pln_flags |= PLN_LAUNCHED; pp->pln_mobil -= pln_mobcost(dist, pp, 0); putplane(pp->pln_uid, pp); icount++; if (icount > att_count) break; } if (icount == 0) return; mpr(plane_owner, "%d %s fighter%s rising to intercept!\n", icount, cname(def_own), icount == 1 ? " is" : "s are"); mpr(def_own, "%d fighter%s intercepting %s planes over %s!\n", icount, icount == 1 ? " is" : "s are", cname(plane_owner), xyas(x, y, def_own)); ac_combat_headers(plane_owner, def_own); ac_airtoair(esc_list, &int_list); ac_airtoair(bomb_list, &int_list); mpr(plane_owner, "\n"); mpr(def_own, "\n"); pln_put(&int_list); } static void ac_combat_headers(natid plane_owner, natid def_own) { mpr(plane_owner, " %-10.10s %-10.10s strength int odds damage results\n", cname(plane_owner), cname(def_own)); mpr(def_own, " %-10.10s %-10.10s strength int odds damage results\n", cname(def_own), cname(plane_owner)); } /* * air-to-air combat. */ static void ac_airtoair(struct emp_qelem *att_list, struct emp_qelem *int_list) { struct plist *attacker; struct plist *interceptor; struct emp_qelem *att; struct emp_qelem *in; int more_att; int more_int; struct emp_qelem *att_next; struct emp_qelem *in_next; att = att_list->q_forw; in = int_list->q_forw; more_att = 1; more_int = 1; if (QEMPTY(att_list) || QEMPTY(int_list)) { more_att = 0; more_int = 0; } while (more_att || more_int) { in_next = in->q_forw; att_next = att->q_forw; attacker = (struct plist *)att; interceptor = (struct plist *)in; ac_dog(attacker, interceptor); in = in_next; att = att_next; if (att == att_list) { more_att = 0; if (QEMPTY(att_list)) more_int = 0; else att = att->q_forw; } if (in == int_list) { more_int = 0; if (QEMPTY(int_list)) more_att = 0; else in = in->q_forw; } } } static void ac_dog_report(natid to, int intensity, double odds, struct plist *p1, int val1, int dam1, char *dam_mesg1, struct plist *p2, int val2, int dam2, char *dam_mesg2) { mpr(to, " %3.3s #%-4d %3.3s #%-4d %3d/%-3d %3d %3.2f %3d/%-3d" "%-13.13s %-13.13s\n", p1->pcp->pl_name, p1->plane.pln_uid, p2->pcp->pl_name, p2->plane.pln_uid, val1, val2, intensity, odds, dam1, dam2, dam_mesg1, dam_mesg2); } static void ac_dog(struct plist *ap, struct plist *dp) { int att, def; double odds; int intensity, i; natid att_own, def_own; int adam, ddam, adisp, ddisp; char adam_mesg[14], ddam_mesg[14]; att_own = ap->plane.pln_own; def_own = dp->plane.pln_own; att = pln_att(&ap->plane); if (att == 0) att = pln_def(&ap->plane); att = att * ap->plane.pln_effic / 100; att = MAX(att, ap->pcp->pl_def / 2); def = pln_def(&dp->plane) * dp->plane.pln_effic / 100; def = MAX(def, dp->pcp->pl_def / 2); if ((ap->pcp->pl_flags & P_F) && ap->load != 0) att -= 2; if ((dp->pcp->pl_flags & P_F) && dp->load != 0) def -= 2; att += ap->pcp->pl_stealth / 25.0; def += dp->pcp->pl_stealth / 25.0; if (att < 1) { def += 1 - att; att = 1; } if (def < 1) { att += 1 - def; def = 1; } odds = ((double)att / ((double)def + (double)att)); if (odds <= 0.05) odds = 0.05; intensity = roll(20) + roll(20) + roll(20) + roll(20) + 1; adam = 0; ddam = 0; for (i = 0; i < intensity; i++) { if (chance(odds)) { ddam++; if (dp->plane.pln_effic - ddam < PLANE_MINEFF) break; } else { adam++; if (ap->plane.pln_effic - adam < PLANE_MINEFF) break; } } if (dp->pcp->pl_flags & P_M) ddam = 100; adisp = ac_damage_plane(&ap->plane, def_own, adam, 0, adam_mesg); ddisp = ac_damage_plane(&dp->plane, att_own, ddam, 0, ddam_mesg); ac_dog_report(att_own, intensity, odds, ap, att, adam, adam_mesg, dp, def, ddam, ddam_mesg); ac_dog_report(def_own, intensity, odds, dp, def, ddam, ddam_mesg, ap, att, adam, adam_mesg); ac_putplane(ap, adisp); ac_putplane(dp, ddisp); if (opt_HIDDEN) { setcont(att_own, def_own, FOUND_FLY); setcont(def_own, att_own, FOUND_FLY); } } int ac_damage_plane(struct plnstr *pp, natid from, int dam, int flak, char *mesg) { int eff, disp; *mesg = 0; if (dam <= 0) { if (!flak) snprintf(mesg, 14, " no damage"); return 0; } eff = pp->pln_effic - dam; if (eff < 0) eff = 0; disp = 0; if (eff < PLANE_MINEFF) { snprintf(mesg, 14, " shot down"); disp = 1; } else if (eff < 80 && chance((80 - eff) / 100.0)) { snprintf(mesg, 14, " aborted @%2d%%", eff); disp = 2; } else if (!flak) snprintf(mesg, 14, " cleared"); pp->pln_effic = eff; pp->pln_mobil -= MIN(32 + pp->pln_mobil, dam / 2); if (disp == 1 && from != 0 && !(plchr[pp->pln_type].pl_flags & P_M)) nreport(from, N_DOWN_PLANE, pp->pln_own, 1); return disp; } /* * NOTE: This routine may remove the appropriate plane element from the * queue if it gets destroyed. That means that the caller must assume * that the current queue pointer is invalid on return from the * call. (this has caused bugs in the past) */ static void ac_putplane(struct plist *plp, int disp) { if (disp) pln_put1(plp); else putplane(plp->plane.pln_uid, &plp->plane); } static void ac_doflak(struct emp_qelem *list, struct sctstr *from) { int gun; natid plane_owner; struct plist *plp; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; gun = MIN(FLAK_GUN_MAX, from->sct_item[I_GUN]); gun = roundavg(tfact(from->sct_own, 2.0 * gun)); if (gun > 0) { mpr(plane_owner, "firing %d flak guns in %s...\n", gun, xyas(from->sct_x, from->sct_y, plane_owner)); mpr(from->sct_own, "firing %d flak guns in %s...\n", gun, xyas(from->sct_x, from->sct_y, from->sct_own)); ac_fireflak(list, from->sct_own, gun); } } static void ac_shipflak(struct emp_qelem *list, coord x, coord y) { struct nstr_item ni; struct shpstr ship; struct mchrstr *mcp; double flak, total, ngun; int gun; struct plist *plp; natid plane_owner; natid from; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; total = ngun = 0; snxtitem_xy(&ni, EF_SHIP, x, y); while (!QEMPTY(list) && nxtitem(&ni, &ship)) { if (ship.shp_own == 0 || ship.shp_own == plane_owner) continue; mcp = &mchr[(int)ship.shp_type]; if (mcp->m_flags & M_SUB) continue; if (relations_with(ship.shp_own, plane_owner) > HOSTILE) continue; gun = shp_usable_guns(&ship); if (gun == 0) continue; flak = gun * (ship.shp_effic / 100.0); ngun += flak; total += techfact(ship.shp_tech, flak * 2.0); mpr(ship.shp_own, "firing %.0f flak guns from %s...\n", flak, prship(&ship)); from = ship.shp_own; } /* Limit to FLAK_GUN_MAX guns of average tech factor */ if (ngun > FLAK_GUN_MAX) total *= FLAK_GUN_MAX / ngun; gun = roundavg(total); if (gun > 0) { mpr(plane_owner, "Flak! Ships firing %d flak guns...\n", gun); ac_fireflak(list, from, gun); } } static void ac_landflak(struct emp_qelem *list, coord x, coord y) { struct nstr_item ni; struct lndstr land; struct lchrstr *lcp; double flak, total, ngun; int aaf, gun; struct plist *plp; natid plane_owner; natid from; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; total = ngun = 0; snxtitem_xy(&ni, EF_LAND, x, y); while (!QEMPTY(list) && nxtitem(&ni, &land)) { if (land.lnd_own == 0 || land.lnd_own == plane_owner) continue; lcp = &lchr[(int)land.lnd_type]; aaf = lnd_aaf(&land); if ((lcp->l_flags & L_FLAK) == 0 || aaf == 0) continue; if (land.lnd_ship >= 0 || land.lnd_land >= 0) continue; if (relations_with(land.lnd_own, plane_owner) > HOSTILE) continue; flak = aaf * 1.5 * land.lnd_effic / 100.0; ngun += flak; total += techfact(land.lnd_tech, flak * 2.0); mpr(land.lnd_own, "firing flak guns from unit %s (aa rating %d)\n", prland(&land), aaf); from = land.lnd_own; } /* Limit to FLAK_GUN_MAX guns of average tech factor */ if (ngun > FLAK_GUN_MAX) total *= FLAK_GUN_MAX / ngun; gun = roundavg(total); if (gun > 0) { mpr(plane_owner, "Flak! Land units firing %d flak guns...\n", gun); ac_fireflak(list, from, gun); } } /* * Called from shipflak, landflak, and doflak. */ static void ac_fireflak(struct emp_qelem *list, natid from, int guns) { struct plist *plp; int n, disp; struct emp_qelem *qp; struct emp_qelem *next; char msg[14]; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; n = ac_flak_dam(guns, pln_def(&plp->plane), plp->pcp->pl_flags); disp = ac_damage_plane(&plp->plane, from, n, 1, msg); mpr(plp->plane.pln_own, " %s takes %d%s%s.\n", prplane(&plp->plane), n, *msg ? " --" : "", msg); ac_putplane(plp, disp); } } /* * Calculate flak damage */ int ac_flak_dam(int guns, int def, int pl_flags) { int flak, dam; float mult; /* <-7 -7 -6 -5 -4 */ static float flaktable[18] = { 0.132f, 0.20f, 0.20f, 0.25f, 0.30f, /* -3 -2 -1 0 +1 +2 +3 +4 */ 0.35f, 0.40f, 0.45f, 0.50f, 0.50f, 0.55f, 0.60f, 0.65f, /* +5 +6 +7 +8 >+8 */ 0.70f,0.75f, 0.80f, 0.85f, 1.1305f }; enum { FLAK_MAX = sizeof(flaktable)/sizeof(flaktable[0]) - 1 }; flak = guns - def; if ((pl_flags & P_T) == 0) flak--; if (flak > 8) mult = flaktable[FLAK_MAX]; else if (flak < -7) mult = flaktable[0]; else { flak += 8; mult = flaktable[flak]; } mult *= flakscale; dam = (int)((roll(8) + 2) * mult); if (dam > 100) dam = 100; return dam; } /* * Get planes available for interception duties. */ static void getilists(struct emp_qelem *list, unsigned char *rel, natid intruder) { natid cn; struct plchrstr *pcp; struct plnstr plane; struct nstr_item ni; struct plist *ip; rel[0] = NEUTRAL; for (cn = 1; cn < MAXNOC; cn++) { rel[cn] = relations_with(cn, intruder); emp_initque(&list[cn]); } snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (rel[plane.pln_own] > HOSTILE) continue; pcp = &plchr[(int)plane.pln_type]; if ((pcp->pl_flags & P_F) == 0) continue; if (plane.pln_flags & PLN_LAUNCHED) continue; if (plane.pln_mission && plane.pln_mission != MI_AIR_DEFENSE) continue; if (plane.pln_mobil <= 0) continue; if (plane.pln_effic < 40) continue; if (opt_MARKET) { if (ontradingblock(EF_PLANE, &plane)) continue; } if (!pln_airbase_ok(&plane, 0, 0)) continue; /* got one! */ ip = malloc(sizeof(*ip)); ip->load = 0; ip->pcp = &plchr[(int)plane.pln_type]; ip->plane = plane; emp_insque(&ip->queue, &list[plane.pln_own]); } } static int do_evade(struct emp_qelem *bomb_list, struct emp_qelem *esc_list) { struct emp_qelem *qp; double evade; struct plist *plp; evade = 100.0; for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw) { plp = (struct plist *)qp; if (evade > plp->pcp->pl_stealth / 100.0) evade = plp->pcp->pl_stealth / 100.0; } for (qp = esc_list->q_forw; qp != esc_list; qp = qp->q_forw) { plp = (struct plist *)qp; if (evade > plp->pcp->pl_stealth / 100.0) evade = plp->pcp->pl_stealth / 100.0; } if (chance(evade)) return 1; return 0; }