/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * move.c: Move something somewhere. * * Known contributors to this file: * Markus Armbruster, 2004-2011 */ #include #include #include "damage.h" #include "file.h" #include "map.h" #include "nsc.h" #include "path.h" #include "player.h" #include "prototypes.h" #include "sect.h" static int move_map(coord curx, coord cury, char *arg); int move_ground(struct sctstr *start, struct sctstr *end, double weight, char *path, int (*map)(coord, coord, char *), int exploring, int *dam) { struct sctstr sect; struct sctstr next; coord curx, cury, oldx, oldy; coord tmpx, tmpy; coord dx, dy; char *movstr; double sect_mcost; double total_mcost; double mv_cost; size_t len; double mobility = start->sct_mobil; int dir; int intcost; int takedam = *dam; int out = 0; char prompt[128]; char buf[1024]; *end = *start; if (mobility <= 0.0) return -1; *dam = 0; if (path && sarg_xy(path, &dx, &dy)) { if (dx == start->sct_x && dy == start->sct_y) { pr("Start sector is ending sector!\n"); return -1; } pr("Looking for best path to %s\n", path); total_mcost = path_find(start->sct_x, start->sct_y, dx, dy, player->cnum, MOB_MOVE); path = NULL; if (total_mcost < 0) pr("No owned path exists!\n"); else { len = path_find_route(buf, sizeof(buf), start->sct_x, start->sct_y, dx, dy); if (!exploring) { if (len < sizeof(buf)) strcpy(buf + len, "h"); len++; } if (len >= sizeof(buf)) pr("Can't handle path to %s, it's too long, sorry.\n", xyas(dx, dy, player->cnum)); else { path = buf; pr("Using best path '%s', movement cost %1.3f\n", path, total_mcost); if (total_mcost * weight > mobility) { pr("Not enough mobility to go all the way." " Nothing moved.\n"); return -1; } } } } movstr = path; curx = start->sct_x; cury = start->sct_y; total_mcost = 0.0; if (getsect(curx, cury, §) < 0) { logerror("move_path: getsect %d,%d", curx, cury); return -1; } for (;;) { oldx = curx; oldy = cury; if (!movstr || *movstr == 0) { if (exploring) { map(curx, cury, NULL); } else { move_map(curx, cury, NULL); } sprintf(prompt, "<%.1f: %c %s> ", mobility, dchr[sect.sct_type].d_mnem, xyas(sect.sct_x, sect.sct_y, player->cnum)); movstr = getstring(prompt, buf); } if (movstr && sarg_xy(movstr, &dx, &dy)) { mv_cost = path_find(sect.sct_x, sect.sct_y, dx, dy, player->cnum, MOB_MOVE); if (mv_cost < 0) { pr("Can't get to %s from here!\n", xyas(dx, dy, player->cnum)); movstr = NULL; } else { len = path_find_route(buf, sizeof(buf), sect.sct_x, sect.sct_y, dx, dy); if (len < sizeof(buf)) strcpy(buf + len, "h"); len++; if (len >= sizeof(buf)) { pr("Can't handle path to %s, it's too long, sorry.\n", xyas(dx, dy, player->cnum)); movstr = NULL; } else { if ((mv_cost * weight) > mobility) { pr("Not enough mobility to go all the way. Nothing moved.\n"); movstr = NULL; } else { movstr = buf; pr("Using best path '%s', movement cost %1.3f\n", movstr, mv_cost); } } } } if (!movstr || *movstr == 0) { buf[0] = dirch[DIR_STOP]; buf[1] = 0; movstr = buf; } if ((dir = chkdir(*movstr, DIR_STOP, DIR_MAP)) < 0) { pr("\"%c\" is not legal...", *movstr); direrr("'%c' to stop ", "'%c' to view ", "& '%c' to map\n"); *movstr = 0; continue; } do movstr++; while (isspace(*movstr)); if (dir == DIR_MAP) { if (!exploring) map(curx, cury, movstr); *movstr = 0; continue; } else if (dir == DIR_STOP) break; else if (dir == DIR_VIEW) { pr("%d%% %s with %d civilians.\n", sect.sct_effic, dchr[sect.sct_type].d_name, sect.sct_item[I_CIVIL]); continue; } /* * now see if we can move into the * next sector. Mobility, terrain, * or ownership may prevent us. */ tmpx = curx + diroff[dir][0]; tmpy = cury + diroff[dir][1]; if (getsect(tmpx, tmpy, &next) < 0) { pr("You can't go there...\n"); *movstr = 0; continue; } if (!player->god) { if ((next.sct_type == SCT_SANCT) && (next.sct_own != player->cnum)) { pr("Converts, huh?\n"); *movstr = 0; continue; } sect_mcost = sector_mcost(&next, MOB_MOVE); if ((!player->owner && (!exploring || next.sct_item[I_MILIT] || next.sct_item[I_CIVIL])) || sect_mcost == -1.0) { /* already-owned, or prohibited terrain */ pr("You can't go there...\n"); *movstr = 0; continue; } sect_mcost *= weight; if (sect_mcost > mobility) { pr("Not enough mobility. "); pr("You can't go there...\n"); *movstr = 0; continue; } mobility -= sect_mcost; total_mcost += sect_mcost; } curx = next.sct_x; cury = next.sct_y; if (cury != start->sct_y) out = 1; if (curx != start->sct_x) out = 1; sect = next; if (takedam) *dam += check_lmines(sect.sct_x, sect.sct_y, weight); if (*dam >= 100) break; /* * Check and see if anyone will interdict us */ if (takedam && chance(weight / 100.0) && ((curx != oldx) || (cury != oldy))) *dam += ground_interdict(curx, cury, player->cnum, "commodities"); if (*dam >= 100) break; } *end = sect; intcost = (int)total_mcost; if (intcost < 0) return -1; if ((start->sct_x == end->sct_x) && (start->sct_y == end->sct_y) && !out) return -1; if (chance(total_mcost - intcost)) intcost++; return intcost; } /*ARGSUSED*/ static int move_map(coord curx, coord cury, char *arg) { struct nstr_sect ns; struct sctstr sect; char view[7]; int i; int changed = 0; snxtsct_dist(&ns, curx, cury, 1); i = 0; while (i < 7 && nxtsct(&ns, §)) { /* Nasty: this relies on the iteration order */ view[i] = dchr[sect.sct_type].d_mnem; switch (sect.sct_type) { case SCT_WATER: case SCT_RURAL: case SCT_MOUNT: case SCT_WASTE: case SCT_PLAINS: break; default: if (sect.sct_own != player->cnum && !player->god) view[i] = '?'; break; } changed += map_set(player->cnum, ns.x, ns.y, view[i], 0); i++; } if (changed) writemap(player->cnum); if (!getsect(curx, cury, §)) return RET_FAIL; pr(" %c %c eff mob civ mil uw food work avail\n", view[0], view[1]); pr(" %c %c %c %3d %3d %4d %4d %4d %4d %3d %3d\n", view[2], view[3], view[4], sect.sct_effic, sect.sct_mobil, sect.sct_item[I_CIVIL], sect.sct_item[I_MILIT], sect.sct_item[I_UW], sect.sct_item[I_FOOD], sect.sct_work, sect.sct_avail); pr(" %c %c\n", view[5], view[6]); return RET_OK; } int fly_map(coord curx, coord cury) { struct nstr_sect ns; struct sctstr sect; char view[7]; int i; snxtsct_dist(&ns, curx, cury, 1); i = 0; while (i < 7 && nxtsct(&ns, §)) { /* Nasty: this relies on the iteration order */ if (!(view[i] = player->bmap[sect.sct_uid])) view[i] = ' '; i++; } pr(" %c %c\n", view[0], view[1]); pr(" %c %c %c\n", view[2], view[3], view[4]); pr(" %c %c\n", view[5], view[6]); return RET_OK; } int check_lmines(coord x, coord y, double weight) { struct sctstr sect; int dam = 0; getsect(x, y, §); if (SCT_LANDMINES(§) > 0 && sect.sct_oldown != player->cnum && chance(DMINE_LHITCHANCE(sect.sct_mines)) && chance(weight / 100.0)) { pr_beep(); pr("Blammo! Landmines detected! in %s ", xyas(sect.sct_x, sect.sct_y, player->cnum)); dam = roll(20); --sect.sct_mines; putsect(§); pr("%d damage sustained.\n", dam); } return dam; }