/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * vers.c: Print out the Empire version * * Known contributors to this file: * Dave Pare * Jeff Bailey * Thomas Ruschak * Ken Stevens * Steve McClure */ #include #include #include "gamesdef.h" #include "misc.h" #include "player.h" #include "version.h" #include "ship.h" #include "optlist.h" #include "commands.h" static void show_opts(int val); int vers(void) { time_t now; (void)time(&now); pr("Empire %d.%d.%d\n(KSU distribution %2.2f, Chainsaw version %2.2f, Wolfpack version %2.2f)\n\n", EMP_VERS_MAJOR, EMP_VERS_MINOR, EMP_VERS_PATCH, (float)KSU_DIST, (float)CHAINSAW_DIST, (float)WOLFPACK_DIST); pr("The following parameters have been set for this game:\n"); pr("World size is %d by %d.\n", WORLD_X, WORLD_Y); pr("There can be up to %d countries.\n", MAXNOC); pr("By default, countries use %s coordinate system.\n", (players_at_00) ? "the deity's" : "their own"); pr("\n"); pr("An Empire time unit is %d second%s long.\n", s_p_etu, s_p_etu != 1 ? "s" : ""); pr("Use the 'update' command to find out the time of the next update.\n"); pr("The current time is %19.19s.\n", ctime(&now)); pr("An update consists of %d empire time units.\n", etu_per_update); pr("Each country is allowed to be logged in %d minutes a day.\n", m_m_p_d); pr("It takes %.2f civilians to produce a BTU in one time unit.\n", (1.0 / (btu_build_rate * 100.0))); pr("\n"); pr("A non-aggi, 100 fertility sector can grow %.2f food per etu.\n", 100.0 * fgrate); pr("1000 civilians will harvest %.1f food per etu.\n", 1000.0 * fcrate); pr("1000 civilians will give birth to %.1f babies per etu.\n", 1000.0 * obrate); pr("1000 uncompensated workers will give birth to %.1f babies.\n", 1000.0 * uwbrate); pr("In one time unit, 1000 people eat %.1f units of food.\n", 1000.0 * eatrate); pr("1000 babies eat %.1f units of food becoming adults.\n", 1000.0 * babyeat); if (opt_NOFOOD) pr("No food is needed!\n"); pr("\n"); pr("Banks pay $%.2f in interest per 1000 gold bars per etu.\n", bankint * 1000.0); pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n", 1000.0 * money_civ, 1000.0 * money_uw); pr("1000 active military cost $%.2f, reserves cost $%.2f.\n", -money_mil * 1000.0, -money_res * 1000.0); if (rollover_avail_max) pr("Up to %d avail can roll over an update.\n", rollover_avail_max); if (opt_SLOW_WAR) pr("Declaring war will cost you $%i\n\n", War_Cost); pr("Happiness p.e. requires 1 happy stroller per %d civ.\n", (int)hap_cons / etu_per_update); pr("Education p.e. requires 1 class of graduates per %d civ.\n", (int)edu_cons / etu_per_update); pr("Happiness is averaged over %d time units.\n", (int)hap_avg); pr("Education is averaged over %d time units.\n", (int)edu_avg); if (opt_ALL_BLEED == 0) pr("The technology/research boost you get from your allies is %.2f%%.\n", 100.0 / ally_factor); else /* ! ALL_BLEED */ pr("The technology/research boost you get from the world is %.2f%%.\n", 100.0 / ally_factor); pr("Nation levels (tech etc.) decline 1%% every %d time units.\n", (int)(level_age_rate)); pr("Tech Buildup is "); if (tech_log_base <= 1.0) { pr("not limited\n"); } if (tech_log_base > 1.0) { pr("limited to logarithmic growth (base %.2f)", tech_log_base); if (easy_tech == 0.0) pr(".\n"); else pr(" after %0.2f.\n", easy_tech); } pr("\n"); pr("\t\t\t\tSectors\tShips\tPlanes\tUnits\n"); pr("Maximum mobility\t\t%d\t%d\t%d\t%d\n", sect_mob_max, ship_mob_max, plane_mob_max, land_mob_max); pr("Max mob gain per update\t\t%d\t%d\t%d\t%d\n", (int)(sect_mob_scale * (float)etu_per_update), (int)(ship_mob_scale * (float)etu_per_update), (int)(plane_mob_scale * (float)etu_per_update), (int)(land_mob_scale * (float)etu_per_update)); pr("Max eff gain per update\t\t--\t%d\t%d\t%d\n", min((int)(ship_grow_scale * (float)etu_per_update), 100), min((int)(plane_grow_scale * (float)etu_per_update), 100), min((int)(land_grow_scale * (float)etu_per_update), 100)); pr("\n"); pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX); if (opt_TRADESHIPS) { pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_1_dist, (float)(trade_1 * 100.0)); pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_2_dist, (float)(trade_2 * 100.0)); pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_3_dist, (float)(trade_3 * 100.0)); pr("Cashing in trade-ships with an ally nets you a %.1f%% bonus.\n", trade_ally_bonus * 100.0); pr("Cashing in trade-ships with an ally nets your ally a %.1f%% bonus.\n\n", trade_ally_cut * 100.0); } if (opt_MARKET) { pr("The tax you pay on selling things on the trading block is %.1f%%\n", (1.00 - tradetax) * 100.0); pr("The tax you pay on buying commodities on the market is %.1f%%\n\n", (buytax - 1.00) * 100.0); } if (opt_NONUKES) pr("Nukes are disabled.\n"); else if (opt_DRNUKE) { /* NUKES && DRNUKE enabled */ pr("In order to build a nuke, you need %1.2f times the tech level in research\n", drnuke_const); pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n", (int)(300.0 * drnuke_const)); } pr("Fire ranges are scaled by %.2f\n", fire_range_factor); pr("\nOptions enabled in this game:\n "); show_opts(1); pr("\n\nOptions disabled in this game:\n "); show_opts(0); pr("\n\nSee \"info Options\" for a detailed list of options and descriptions."); pr("\n\n"); pr("The person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n", privname, privlog); pr("You can get your own copy of the source %s\n", GET_SOURCE); return RET_OK; } static void show_opts(int val) { int col; char *sep; struct option_list *op; sep = ""; col = 0; for (op = Options; op->opt_key; op++) { if (!*op->opt_valuep != !val) continue; col += strlen(sep) + strlen(op->opt_key); if (col > 70) { pr(",\n "); sep = ""; col = strlen(op->opt_key); } pr("%s%s", sep, op->opt_key); sep = ", "; } /* * OBSOLETE: Ships used to be printed differently depending on * option SHIPNAMES. Clients had to know whether SHIPNAMES was on * to parse this. To ease the transition, pretend the option * still exists. */ if (val) { col += strlen(sep) + 9; if (col > 70) { pr(",\n "); sep = ""; } pr("%sSHIPNAMES", sep); } }