/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * subs.h: Headers for things having to do with subs. * * Known contributors to this file: * */ #ifndef SUBS_H #define SUBS_H #include "misc.h" #include "sect.h" #include "plane.h" #include "loan.h" #include "treaty.h" #include "nsc.h" #include "land.h" #include "com.h" #include "nuke.h" #include "item.h" #include "ship.h" #include "queue.h" #include "xy.h" #include "empobj.h" #include "trade.h" #include "player.h" #include "prototypes.h" /* must come at end, after defines and typedefs */ #endif