/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * check.c: Check a sector, plane, land unit, ship or nuke * * Known contributors to this file: * Steve McClure, 1998 * Markus Armbruster, 2004-2011 */ #include #include "commodity.h" #include "empobj.h" #include "file.h" #include "player.h" #include "prototypes.h" #include "xy.h" /* Note that timestamps make things tricky. And, we don't * really care about the timestamp, we just care about the rest * of the structure. So, we make a copy, and zero the timestamps * in both copies, and then compare. */ static int obj_changed(struct empobj *obj, size_t sz) { union empobj_storage old, tobj; get_empobj(obj->ef_type, obj->uid, &old); memcpy(&tobj, obj, sz); old.gen.timestamp = tobj.gen.timestamp = 0; old.gen.generation = tobj.gen.generation = 0; if (memcmp(&tobj, &old, sz)) return 1; ef_mark_fresh(obj->ef_type, obj); return 0; } int check_sect_ok(struct sctstr *sectp) { if (obj_changed((struct empobj *)sectp, sizeof(*sectp))) { pr("Sector %s has changed!\n", xyas(sectp->sct_x, sectp->sct_y, player->cnum)); return 0; } return 1; } int check_ship_ok(struct shpstr *shipp) { if (obj_changed((struct empobj *)shipp, sizeof(*shipp))) { pr("Ship #%d has changed!\n", shipp->shp_uid); return 0; } return 1; } int check_plane_ok(struct plnstr *planep) { if (obj_changed((struct empobj *)planep, sizeof(*planep))) { pr("Plane #%d has changed!\n", planep->pln_uid); return 0; } return 1; } int check_land_ok(struct lndstr *landp) { if (obj_changed((struct empobj *)landp, sizeof(*landp))) { pr("Land unit #%d has changed!\n", landp->lnd_uid); return 0; } return 1; } int check_nuke_ok(struct nukstr *nukep) { if (obj_changed((struct empobj *)nukep, sizeof(*nukep))) { pr("Nuke %d has changed!\n", nukep->nuk_uid); return 0; } return 1; } int check_loan_ok(struct lonstr *loanp) { if (obj_changed((struct empobj *)loanp, sizeof(*loanp))) { pr("Loan %d has changed!\n", loanp->l_uid); return 0; } return 1; } int check_comm_ok(struct comstr *commp) { if (obj_changed((struct empobj *)commp, sizeof(*commp))) { pr("Commodity %d has changed!\n", commp->com_uid); return 0; } return 1; } int check_trade_ok(struct trdstr *tp) { if (obj_changed((struct empobj *)tp, sizeof(*tp))) { pr("Trade lot #%d has changed!\n", tp->trd_uid); return 0; } return 1; }