/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * maps.c: Map routines * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 */ #include #include #include "com.h" #include "empobj.h" #include "file.h" #include "land.h" #include "map.h" #include "misc.h" #include "nat.h" #include "nsc.h" #include "nuke.h" #include "optlist.h" #include "plane.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "ship.h" #include "xy.h" static int bmnxtsct(struct nstr_sect *); static char map_char(unsigned char type, natid own, int owner_or_god); int do_map(int bmap, int unit_type, char *arg, char *map_flags_arg) { struct nstr_sect ns; char origin = '\0'; char *b; int map_flags = 0; if (!snxtsct(&ns, arg)) { if (unit_map(unit_type, atoi(arg), &ns, &origin)) return RET_FAIL; } for (b = map_flags_arg; b && *b; b++) { switch (*b) { case 's': case 'S': map_flags |= MAP_SHIP; break; case 'l': case 'L': map_flags |= MAP_LAND; break; case 'p': case 'P': map_flags |= MAP_PLANE; break; case 'n': case 'N': map_flags |= MAP_NUKE; break; case 'h': case 'H': map_flags |= MAP_HIGH; break; case '*': map_flags |= MAP_ALL; break; case 't': if (bmap != 'b') goto bad_flag; bmap = 't'; *(b + 1) = 0; break; case 'r': if (bmap != 'b') goto bad_flag; bmap = 'r'; *(b + 1) = 0; break; default: bad_flag: pr("Bad flag %c!\n", *b); break; } } return draw_map(bmap, origin, map_flags, &ns); } int draw_map(int bmap, char origin, int map_flags, struct nstr_sect *nsp) { struct natstr *np; struct range range; struct nstr_item ni; struct shpstr ship; struct lndstr land; struct plnstr plane; struct nukstr nuke; coord x, y; int i; /* Note this is not re-entrant anyway, so we keep the buffers around */ static unsigned char *bitmap = NULL; static char *wmapbuf = NULL; static char **wmap = NULL; if (!wmapbuf) wmapbuf = malloc(WORLD_Y * MAPWIDTH(1)); if (!wmap) { wmap = malloc(WORLD_Y * sizeof(char *)); if (wmap && wmapbuf) { for (i = 0; i < WORLD_Y; i++) wmap[i] = &wmapbuf[MAPWIDTH(1) * i]; } else if (wmap) { free(wmap); wmap = NULL; } } if (!bitmap) bitmap = malloc((WORLD_X * WORLD_Y) / 8); if (!wmapbuf || !wmap || !bitmap) { pr("Memory error, tell the deity.\n"); logerror("malloc failed in draw_map\n"); return RET_FAIL; } if (bmap == 'r') { if (!confirm("Are you sure you want to revert your bmap? ")) return RET_OK; } if (!(player->command->c_flags & C_MOD)) { logerror("%s command needs C_MOD flag set", player->command->c_form); player->command->c_flags |= C_MOD; } np = getnatp(player->cnum); /* zap any conditionals */ nsp->ncond = 0; xyrelrange(np, &nsp->range, &range); border(&range, " ", ""); blankfill(wmapbuf, &nsp->range, 1); if (bmap) { int c; switch (bmap) { default: CANT_REACH(); bmap = 'b'; /* fall through */ case 'b': while (bmnxtsct(nsp) && !player->aborted) { if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)])) wmap[nsp->dy][nsp->dx] = c; } break; case 't': while (bmnxtsct(nsp) && !player->aborted) { if (0 != (c = player->map[sctoff(nsp->x, nsp->y)])) wmap[nsp->dy][nsp->dx] = c; } break; case 'r': while (bmnxtsct(nsp) && !player->aborted) { player->bmap[sctoff(nsp->x, nsp->y)] = player->map[sctoff(nsp->x, nsp->y)]; if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)])) wmap[nsp->dy][nsp->dx] = c; } ef_write(EF_BMAP, player->cnum, player->bmap); break; case 'n': { struct sctstr sect; if (!player->god) { memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8); bitinit2(nsp, bitmap, player->cnum); } while (nxtsct(nsp, §) && !player->aborted) { if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap)) continue; wmap[nsp->dy][nsp->dx] = map_char(sect.sct_newtype, sect.sct_own, player->owner); } break; } } } else { struct sctstr sect; char mapch; int changed = 0; if (!player->god) { memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8); bitinit2(nsp, bitmap, player->cnum); } while (nxtsct(nsp, §) && !player->aborted) { if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap)) continue; mapch = map_char(sect.sct_type, sect.sct_own, player->owner); wmap[nsp->dy][nsp->dx] = mapch; changed |= map_set(player->cnum, nsp->x, nsp->y, mapch, 0); } if (changed) writemap(player->cnum); } if (player->aborted) return RET_OK; if (map_flags & MAP_PLANE) { snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (plane.pln_own == 0) continue; if (plane.pln_own != player->cnum && !player->god) continue; if (!xyinrange(plane.pln_x, plane.pln_y, &nsp->range)) continue; x = xnorm(plane.pln_x - nsp->range.lx); y = ynorm(plane.pln_y - nsp->range.ly); wmap[y][x] = (*plchr[(int)plane.pln_type].pl_name) & ~0x20; } } if (map_flags & MAP_SHIP) { snxtitem_all(&ni, EF_SHIP); while (nxtitem(&ni, &ship)) { if (ship.shp_own == 0) continue; if (ship.shp_own != player->cnum && !player->god) continue; if (!xyinrange(ship.shp_x, ship.shp_y, &nsp->range)) continue; x = xnorm(ship.shp_x - nsp->range.lx); y = ynorm(ship.shp_y - nsp->range.ly); wmap[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20; } } if (map_flags & MAP_LAND) { snxtitem_all(&ni, EF_LAND); while (nxtitem(&ni, &land)) { if (land.lnd_own == 0) continue; if (land.lnd_own != player->cnum && !player->god) continue; if (!xyinrange(land.lnd_x, land.lnd_y, &nsp->range)) continue; x = xnorm(land.lnd_x - nsp->range.lx); y = ynorm(land.lnd_y - nsp->range.ly); wmap[y][x] = (*lchr[(int)land.lnd_type].l_name) & ~0x20; } } if (map_flags & MAP_NUKE) { snxtitem_all(&ni, EF_NUKE); while (nxtitem(&ni, &nuke)) { if (nuke.nuk_own == 0) continue; if (nuke.nuk_own != player->cnum && !player->god) continue; if (!xyinrange(nuke.nuk_x, nuke.nuk_y, &nsp->range)) continue; x = xnorm(nuke.nuk_x - nsp->range.lx); y = ynorm(nuke.nuk_y - nsp->range.ly); wmap[y][x] = 'N'; } } if (map_flags & MAP_HIGH) { char *ptr; struct sctstr sect; snxtsct_rewind(nsp); if (!player->god) { memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8); bitinit2(nsp, bitmap, player->cnum); } while (nxtsct(nsp, §) && !player->aborted) { if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap)) continue; ptr = &wmap[nsp->dy][nsp->dx]; if (sect.sct_own == player->cnum) *ptr |= 0x80; } } if (origin) wmap[5][10] = origin & ~0x20; for (y = nsp->range.ly, i = 0; i < nsp->range.height; y++, i++) { int yval; yval = yrel(np, y); wmap[i][nsp->range.width] = '\0'; pr("%4d %s %-4d\n", yval, wmap[i], yval); if (y >= WORLD_Y) y -= WORLD_Y; } border(&range, " ", ""); return RET_OK; } /* * get the next sector in the range */ static int bmnxtsct(struct nstr_sect *np) { while (1) { np->dx++; np->x++; if (np->x >= WORLD_X) np->x = 0; if (np->dx >= np->range.width) { np->dx = 0; np->x = np->range.lx; np->dy++; if (np->dy >= np->range.height) return 0; np->y++; if (np->y >= WORLD_Y) np->y = 0; } if ((np->y + np->x) & 01) continue; if (np->type == NS_DIST) { np->curdist = mapdist(np->x, np->y, np->cx, np->cy); if (np->curdist > np->dist) continue; } np->id = sctoff(np->x, np->y); return 1; } /*NOTREACHED*/ } /* * Return character to use in maps for sector type TYPE owned by OWN. * If OWNER_OR_GOD, the map is for the sector's owner or a deity. */ static char map_char(unsigned char type, natid own, int owner_or_god) { if (CANT_HAPPEN(type > SCT_TYPE_MAX || !dchr[type].d_mnem)) return '?'; if (owner_or_god || type == SCT_WATER || type == SCT_MOUNT || type == SCT_WASTE || (!own && (type == SCT_RURAL || type == SCT_PLAINS))) return dchr[type].d_mnem; return '?'; } int unit_map(int unit_type, int uid, struct nstr_sect *nsp, char *originp) { struct shpstr origs; struct lndstr origl; struct plnstr origp; struct nukstr orign; struct empobj *gp; struct range range; if (unit_type == EF_LAND) { if (!getland(uid, &origl) || !player->owner || origl.lnd_own == 0) return RET_FAIL; gp = (struct empobj *)&origl; *originp = *lchr[(int)origl.lnd_type].l_name; } else if (unit_type == EF_PLANE) { if (!getplane(uid, &origp) || !player->owner || origp.pln_own == 0) return RET_FAIL; gp = (struct empobj *)&origp; *originp = *plchr[(int)origp.pln_type].pl_name; } else if (unit_type == EF_NUKE) { if (!getnuke(uid, &orign) || !player->owner || orign.nuk_own == 0) return RET_FAIL; gp = (struct empobj *)&orign; *originp = 'n'; } else { if (!getship(uid, &origs) || !player->owner || origs.shp_own == 0) return RET_FAIL; gp = (struct empobj *)&origs; *originp = *mchr[(int)origs.shp_type].m_name; } range.lx = xnorm(gp->x - 10); range.hx = xnorm(gp->x + 11); range.ly = ynorm(gp->y - 5); range.hy = ynorm(gp->y + 6); xysize_range(&range); snxtsct_area(nsp, &range); return RET_OK; } int display_region_map(int bmap, int unit_type, coord curx, coord cury, char *arg) { char coordinates[80]; char *map_flag_arg; if (!arg || !*arg) { struct natstr *np; np = getnatp(player->cnum); sprintf(coordinates, "%d:%d,%d:%d", xrel(np, curx - 10), xrel(np, curx + 11), yrel(np, cury - 5), yrel(np, cury + 6)); arg = coordinates; map_flag_arg = NULL; } else { map_flag_arg = strchr(arg, ' '); if (map_flag_arg != NULL) { *map_flag_arg++ = '\0'; while (isspace(*map_flag_arg)) map_flag_arg++; } } player->condarg = NULL; return do_map(bmap, unit_type, arg, map_flag_arg); } int bmaps_intersect(natid a, natid b) { char *mapa = ef_ptr(EF_MAP, a); char *mapb = ef_ptr(EF_MAP, b); int i; for (i = 0; i < WORLD_X * WORLD_Y / 2; ++i, ++mapa, ++mapb) if (*mapa && *mapa != ' ' && *mapb && *mapb != ' ') return 1; return 0; } /* Note that this requires that the BMAP is mapped into memory */ int share_bmap(natid from, natid to, struct nstr_sect *ns, char des, char *from_name) { char *from_bmap = ef_ptr(EF_BMAP, from); char *to_bmap = ef_ptr(EF_BMAP, to); int n = 0; struct sctstr sect; char fromdes; char todes; char from_des = *from_name; if (isalpha(from_des)) from_des &= ~0x20; while (nxtsct(ns, §)) { if (!(fromdes = from_bmap[sctoff(ns->x, ns->y)])) continue; todes = to_bmap[sctoff(ns->x, ns->y)]; if (todes && todes != '?' && todes != '.' && todes != ' ' && todes != from_des) continue; if (sect.sct_own == from) { if (fromdes != '=' && fromdes != 'h' && fromdes != des) fromdes = from_des; } if (todes == fromdes) continue; n += map_set(to, ns->x, ns->y, fromdes, 1); } if (n) writebmap(to); return n; }