/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * getbit.c: Replaces old bitmap code * * Known contributors to this file: * Dave Pare, 1989 */ #include #include "optlist.h" #include "prototypes.h" #include "sect.h" /* * * the bit offsets for each bit pattern based on the efficiency of * the sector. * * bitmap0: 0-20% * bitmap1: 21-40% * bitmap2: 41-60% * bitmap3: 61-80% * bitmap4: 81-100% */ #define bitoff(x, y) x, y static int bitmap0[] = { bitoff(-1, -1), bitoff(1, -1), bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0), bitoff(-1, 1), bitoff(1, 1), bitoff(9999, 9999), }; static int bitmap1[] = { bitoff(0, -2), bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1), bitoff(3, -1), bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0), bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1), bitoff(3, 1), bitoff(0, 2), bitoff(9999, 9999), }; static int bitmap2[] = { bitoff(-2, -2), bitoff(0, -2), bitoff(2, -2), bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1), bitoff(3, -1), bitoff(-4, 0), bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0), bitoff(4, 0), bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1), bitoff(3, 1), bitoff(-2, 2), bitoff(0, 2), bitoff(2, 2), bitoff(9999, 9999), }; static int bitmap3[] = { bitoff(-1, -3), bitoff(1, -3), bitoff(-4, -2), bitoff(-2, -2), bitoff(0, -2), bitoff(2, -2), bitoff(4, -2), bitoff(-5, -1), bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1), bitoff(3, -1), bitoff(5, -1), bitoff(-4, 0), bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0), bitoff(4, 0), bitoff(-5, 1), bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1), bitoff(3, 1), bitoff(5, 1), bitoff(-4, 2), bitoff(-2, 2), bitoff(0, 2), bitoff(2, 2), bitoff(4, 2), bitoff(-1, 3), bitoff(1, 3), bitoff(9999, 9999), }; static int bitmap4[] = { bitoff(-3, -3), bitoff(-1, -3), bitoff(1, -3), bitoff(3, -3), bitoff(-4, -2), bitoff(-2, -2), bitoff(0, -2), bitoff(2, -2), bitoff(4, -2), bitoff(-5, -1), bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1), bitoff(3, -1), bitoff(5, -1), bitoff(-6, 0), bitoff(-4, 0), bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0), bitoff(4, 0), bitoff(6, 0), bitoff(-5, 1), bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1), bitoff(3, 1), bitoff(5, 1), bitoff(-4, 2), bitoff(-2, 2), bitoff(0, 2), bitoff(2, 2), bitoff(4, 2), bitoff(-3, 3), bitoff(-1, 3), bitoff(1, 3), bitoff(3, 3), bitoff(9999, 9999), }; static int *bitmaps[5] = { bitmap0, bitmap1, bitmap2, bitmap3, bitmap4, }; int emp_getbit(int x, int y, unsigned char *bitmap) { int id = sctoff(x, y); if (id < 0) return 0; return bitmap[id >> 3] & bit(id & 07); } void emp_setbit(int x, int y, unsigned char *bitmap) { int id = sctoff(x, y); if (id < 0) return; bitmap[id >> 3] |= bit(id & 07); } static void emp_setbitmap(int x, int y, unsigned char *bitmap, int *bitmaps) { int *mp; int id; int dx, dy; for (mp = bitmaps; *mp != 9999;) { dx = x + *mp++; dy = y + *mp++; id = sctoff(dx, dy); bitmap[id >> 3] |= bit(id & 07); } } void bitinit2(struct nstr_sect *np, unsigned char *bitmap, int country) { struct sctstr sect; int eff; while (nxtsct(np, §)) { if (sect.sct_own != country) continue; eff = sect.sct_effic / 20; if (eff > 4) eff = 4; emp_setbitmap(np->x, np->y, bitmap, bitmaps[eff]); } snxtsct_rewind(np); }