/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * maps.c: Map routines * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 * Markus Armbruster, 2004-2011 * Ron Koenderink, 2006 */ #include #include #include "com.h" #include "empobj.h" #include "file.h" #include "land.h" #include "map.h" #include "match.h" #include "misc.h" #include "nat.h" #include "nsc.h" #include "optlist.h" #include "plane.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "ship.h" #include "xy.h" /* Flags for draw_map() */ /* whether to put ships, planes, land units or nukes on the map */ #define MAP_SHIP bit(0) #define MAP_PLANE bit(1) #define MAP_LAND bit(2) #define MAP_NUKE bit(3) #define MAP_ALL (MAP_SHIP | MAP_PLANE | MAP_LAND | MAP_NUKE) /* whether to highlight own sectors */ #define MAP_HIGH bit(4) /* whether to draw a map or a bmap */ #define MAP_BMAP bit(5) /* whether to draw an alternate map: newdes for map, true bmap for bmap */ #define MAP_ALT bit(6) /* whether to revert bmap, internal to do_map() */ #define MAP_BMAP_REVERT bit(7) static int parse_map_arg(int, char *, struct nstr_sect *, char *); static int parse_map_flags(int, char *); static int revert_bmap(struct nstr_sect *); static int draw_map(char, int, struct nstr_sect *); static int bmnxtsct(struct nstr_sect *); static char map_char(int, natid, int); static int unit_map(int, int, struct nstr_sect *, char *); static void snxtsct_around(struct nstr_sect *, coord, coord); int do_map(int bmap, int unit_type, char *arg1, char *arg2) { struct nstr_sect ns; char origin; int res, map_flags; res = parse_map_arg(unit_type, arg1, &ns, &origin); if (res != RET_OK) return res; map_flags = parse_map_flags(bmap, arg2); if (map_flags < 0) return RET_SYN; if (map_flags & MAP_BMAP_REVERT) return revert_bmap(&ns); return draw_map(origin, map_flags, &ns); } static int parse_map_arg(int unit_type, char *arg, struct nstr_sect *nsp, char *originp) { switch (sarg_type(arg)) { case NS_DIST: case NS_AREA: case NS_ALL: if (!snxtsct(nsp, arg)) return RET_SYN; *originp = 0; break; default: if (unit_map(unit_type, atoi(arg), nsp, originp) < 0) { pr("No such %s\n", ef_nameof(unit_type)); return RET_FAIL; } } return RET_OK; } static void warn_deprecated_arg(char *what, char *arg, char *use) { pr("%s '%s' is deprecated and will go away in a future release.\n" "Use %s instead.\n", what, arg, use); } static int parse_map_flags(int bmap, char *str) { int map_flags; char *p; int tflags = 0; char *tp = NULL; switch (bmap) { default: CANT_REACH(); /* fall through */ case 'b': map_flags = MAP_BMAP; break; case 'n': map_flags = MAP_ALT; break; case 0: map_flags = 0; } if (!str || !*str) return map_flags; /* special case "revert" */ if (bmap == 'b' && mineq(str, "revert") != ME_MISMATCH) return MAP_BMAP_REVERT; for (p = str; *p; p++) { switch (*p) { case 's': case 'S': map_flags |= MAP_SHIP; break; case 'l': case 'L': map_flags |= MAP_LAND; break; case 'p': case 'P': map_flags |= MAP_PLANE; break; case 'n': case 'N': map_flags |= MAP_NUKE; break; case 'h': case 'H': map_flags |= MAP_HIGH; break; case '*': map_flags |= MAP_ALL; break; case 't': if (bmap != 'b') goto bad_flag; map_flags |= MAP_ALT; /* * Flags following 't' used to be ignored. That breaks * perfectly sensible "ts". Try to continue, but save * state for when a bad flag is found. */ if (!tflags) { tflags = map_flags; tp = p; } break; case 'r': if (bmap != 'b' || tflags) goto bad_flag; warn_deprecated_arg("Map flag", "r", "argument 'revert'"); return MAP_BMAP_REVERT; default: bad_flag: if (tflags) { /* ignore bad flags following 't' */ warn_deprecated_arg("Argument", tp, "map flag 't'"); return tflags; } pr("Bad flag %c!\n", *p); return -1; } } return map_flags; } static int revert_bmap(struct nstr_sect *nsp) { if (!confirm("Are you sure you want to revert your bmap? ")) return RET_FAIL; while (bmnxtsct(nsp)) player->bmap[nsp->id] = player->map[nsp->id]; ef_write(EF_BMAP, player->cnum, player->bmap); return RET_OK; } static int draw_map(char origin, int map_flags, struct nstr_sect *nsp) { struct natstr *np; struct range range; struct nstr_item ni; union empobj_storage unit; coord x, y; int i; /* Note this is not re-entrant anyway, so we keep the buffers around */ static unsigned char *bitmap = NULL; static char *wmapbuf = NULL; static char **wmap = NULL; static int ef_mappable[] = { EF_PLANE, EF_SHIP, EF_LAND, EF_NUKE, EF_BAD }; static int ef_unit_map[] = { MAP_PLANE, MAP_SHIP, MAP_LAND, MAP_NUKE }; char *name; if (!wmapbuf) wmapbuf = malloc(WORLD_Y * MAPWIDTH(1)); if (!wmap) { wmap = malloc(WORLD_Y * sizeof(char *)); if (wmap && wmapbuf) { for (i = 0; i < WORLD_Y; i++) wmap[i] = &wmapbuf[MAPWIDTH(1) * i]; } else if (wmap) { free(wmap); wmap = NULL; } } if (!bitmap) bitmap = malloc((WORLD_SZ() + 7) / 8); if (!wmapbuf || !wmap || !bitmap) { pr("Memory error, tell the deity.\n"); logerror("malloc failed in draw_map\n"); return RET_FAIL; } if (!(player->command->c_flags & C_MOD)) { logerror("%s command needs C_MOD flag set", player->command->c_form); player->command->c_flags |= C_MOD; } np = getnatp(player->cnum); /* zap any conditionals */ nsp->ncond = 0; xyrelrange(np, &nsp->range, &range); border(&range, " ", ""); blankfill(wmapbuf, &nsp->range, 1); if (map_flags & MAP_BMAP) { char *map = map_flags & MAP_ALT ? player->map : player->bmap; while (bmnxtsct(nsp)) { if (map[nsp->id]) wmap[nsp->dy][nsp->dx] = map[nsp->id]; } } else { struct sctstr sect; char mapch; int changed = 0; if (!player->god) { memset(bitmap, 0, (WORLD_SZ() + 7) / 8); bitinit2(nsp, bitmap, player->cnum); } while (nxtsct(nsp, §)) { if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap)) continue; mapch = map_char(map_flags & MAP_ALT ? sect.sct_newtype : sect.sct_type, sect.sct_own, player->owner); wmap[nsp->dy][nsp->dx] = mapch; if (!(map_flags & MAP_ALT)) changed |= map_set(player->cnum, nsp->x, nsp->y, mapch, 0); } if (changed) writemap(player->cnum); } i = 0; while (ef_mappable[i] != EF_BAD) { if (map_flags & ef_unit_map[i]) { snxtitem_area(&ni, ef_mappable[i], &nsp->range); while (nxtitem(&ni, &unit)) { if (unit.gen.own == 0) continue; if (unit.gen.own != player->cnum && !player->god) continue; x = deltx(&nsp->range, unit.gen.x); y = delty(&nsp->range, unit.gen.y); if (ef_mappable[i] == EF_NUKE) wmap[y][x] = 'N'; else { name = empobj_chr_name(&unit.gen); wmap[y][x] = *name & ~0x20; } } } i++; } if (map_flags & MAP_HIGH) { struct sctstr sect; snxtsct_rewind(nsp); while (nxtsct(nsp, §)) { if (sect.sct_own == player->cnum) wmap[nsp->dy][nsp->dx] |= 0x80; } } if (origin) wmap[5][10] = origin & ~0x20; for (y = nsp->range.ly, i = 0; i < nsp->range.height; y++, i++) { int yval; yval = yrel(np, y); wmap[i][nsp->range.width] = '\0'; pr("%4d %s %d\n", yval, wmap[i], yval); if (y >= WORLD_Y) y -= WORLD_Y; } border(&range, " ", ""); return RET_OK; } /* * get the next sector in the range */ static int bmnxtsct(struct nstr_sect *np) { while (1) { np->dx++; np->x++; if (np->x >= WORLD_X) np->x = 0; if (np->dx >= np->range.width) { np->dx = 0; np->x = np->range.lx; np->dy++; if (np->dy >= np->range.height) return 0; np->y++; if (np->y >= WORLD_Y) np->y = 0; } if ((np->y + np->x) & 01) continue; if (np->type == NS_DIST) { np->curdist = mapdist(np->x, np->y, np->cx, np->cy); if (np->curdist > np->dist) continue; } np->id = sctoff(np->x, np->y); return 1; } } /* * Return character to use in maps for sector type TYPE owned by OWN. * If OWNER_OR_GOD, the map is for the sector's owner or a deity. */ static char map_char(int type, natid own, int owner_or_god) { if (CANT_HAPPEN(type > SCT_TYPE_MAX || !dchr[type].d_mnem)) return '?'; if (owner_or_god || type == SCT_WATER || type == SCT_MOUNT || type == SCT_WASTE || (!own && (type == SCT_RURAL || type == SCT_PLAINS))) return dchr[type].d_mnem; return '?'; } static int unit_map(int unit_type, int uid, struct nstr_sect *nsp, char *originp) { union empobj_storage unit; char *name; if (CANT_HAPPEN((ef_flags(unit_type) & (EFF_OWNER | EFF_XY)) != (EFF_OWNER | EFF_XY))) return -1; if (!get_empobj(unit_type, uid, &unit)) return -1; if (!player->owner || unit.gen.own == 0) return -1; if (unit_type == EF_NUKE) *originp = 'n'; else { name = empobj_chr_name(&unit.gen); *originp = *name; } snxtsct_around(nsp, unit.gen.x, unit.gen.y); return 0; } static void snxtsct_around(struct nstr_sect *nsp, coord x, coord y) { struct range range; range.lx = xnorm(x - 10); range.hx = xnorm(x + 10); range.ly = ynorm(y - 5); range.hy = ynorm(y + 5); xysize_range(&range); snxtsct_area(nsp, &range); } int display_region_map(int bmap, int unit_type, coord curx, coord cury, char *arg1, char *arg2) { struct nstr_sect ns; char origin; int res, map_flags; if (arg1 && *arg1) { res = parse_map_arg(unit_type, arg1, &ns, &origin); if (res != RET_OK) return res; map_flags = parse_map_flags(bmap, arg2); if (map_flags < 0) return RET_SYN; } else { snxtsct_around(&ns, curx, cury); map_flags = 0; origin = 0; } if (map_flags & MAP_BMAP_REVERT) return revert_bmap(&ns); return draw_map(origin, map_flags, &ns); } int bmaps_intersect(natid a, natid b) { char *mapa = ef_ptr(EF_MAP, a); char *mapb = ef_ptr(EF_MAP, b); int i; for (i = 0; i < WORLD_SZ(); i++) if (mapa[i] && mapa[i] != ' ' && mapb[i] && mapb[i] != ' ') return 1; return 0; } /* Note that this requires that the BMAP is mapped into memory */ int share_bmap(natid from, natid to, struct nstr_sect *ns, char des, char *from_name) { char *from_bmap = ef_ptr(EF_BMAP, from); char *to_bmap = ef_ptr(EF_BMAP, to); int n = 0; struct sctstr sect; char fromdes; char todes; char from_des = *from_name; if (from == to) return 0; if (isalpha(from_des)) from_des &= ~0x20; while (nxtsct(ns, §)) { if (!(fromdes = from_bmap[sect.sct_uid])) continue; todes = to_bmap[sect.sct_uid]; if (todes && todes != '?' && todes != '.' && todes != ' ' && todes != from_des) continue; if (sect.sct_own == from) { if (fromdes != '=' && fromdes != 'h' && fromdes != des) fromdes = from_des; } if (todes == fromdes) continue; n += map_set(to, ns->x, ns->y, fromdes, 1); } if (n) writebmap(to); return n; }