/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * nuke.c: Nuke post-read and pre-write data massage * * Known contributors to this file: * Dave Pare, 1989 * Steve McClure, 1996 * Markus Armbruster, 2006-2011 */ #include #include "file.h" #include "lost.h" #include "misc.h" #include "nuke.h" #include "player.h" #include "prototypes.h" void nuk_postread(int n, void *ptr) { struct nukstr *np = ptr; if (np->nuk_uid != n) { logerror("nuk_postread: Error - %d != %d, zeroing.\n", np->nuk_uid, n); memset(np, 0, sizeof(struct nukstr)); } player->owner = (player->god || np->nuk_own == player->cnum); } void nuk_prewrite(int n, void *old, void *new) { struct nukstr *oldnp = old; struct nukstr *np = new; natid own = np->nuk_effic == 0 ? 0 : np->nuk_own; int plane = np->nuk_plane; /* Be careful with writing to *np, in case oldnp == np */ if (!own) { np->nuk_effic = 0; plane = -1; } if (oldnp->nuk_plane != plane) nuk_carrier_change(np, EF_PLANE, oldnp->nuk_plane, plane); if (oldnp->nuk_own != own) lost_and_found(EF_NUKE, oldnp->nuk_own, own, np->nuk_uid, np->nuk_x, np->nuk_y); np->nuk_own = own; np->nuk_plane = plane; } char * prnuke(struct nukstr *np) { return prbuf("%s warhead #%d", nchr[(int)np->nuk_type].n_name, np->nuk_uid); }