.TH Command LOOKOUT .NA lookout "Check from ships for other ships and/or sector types" .LV Basic .SY "lookout " The lookout command allows ships to report sightings of other ships and land sectors. .s1 The various ranges over which lookout is effective break down into two groups: .s1 SHIP to SHIP .s1 .in +0.2i This range is dependent on both the visibility of the ship being observed and the visual range of the observing ship. (see \*Qinfo Ship-types\*U) Submarines at sea are a special case - they cannot be seen by simply looking out from a ship! In order to detect subs at sea, you need to use sonar. Submarines have a very limited range for what ships they can see using their periscope--they can usually only see ships in the same sector. However, all ships (including subs) which are docked in a harbor are visible to all ships (including subs) in adjacent sectors. (see also \*Qinfo sonar\*U) .in .s1 SHIP to SECTOR .s1 .in +0.2i This range is effectively 1.0. .in .s1 For example: .EX lookout 24 .NF Groonland (#1) patrol boat #10 @-13,7 Curmudgeon (#4) heavy cruiser #36 @-14,6 Groonland (#1) oil derrick #41 @-14,6 Groonland (#1) tender #53 @-14,6 Groonland (#1) mine 100% eff with approx. 300 civilians @-12,6 Groonland (#1) heavy manufacturing 23% eff with approx. 10 civilians @-11,7 .FI .s1 .SA "coastwatch, Ship-types, Sector-types, radar, sonar, Ships, Detection"