/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * hap_fact.c: Happiness effect on che * * Known contributors to this file: * Steve McClure, 1996 */ #include #include "misc.h" #include "nat.h" #include "nsc.h" #include "player.h" #include "prototypes.h" #include "xy.h" double hap_fact(struct natstr *tnat, struct natstr *vnat) { double hap_fact; hap_fact = vnat->nat_level[NAT_HLEV]; if (hap_fact && tnat->nat_level[NAT_HLEV]) hap_fact = tnat->nat_level[NAT_HLEV] / hap_fact; else if (!hap_fact && !tnat->nat_level[NAT_HLEV]) hap_fact = 1.0; else if (tnat->nat_level[NAT_HLEV]) /* Target has happy, better fighting */ hap_fact = 2.0; else /* Target has no happy, worse fighting */ hap_fact = 0.8; if (hap_fact > 2.0) hap_fact = 2.0; if (hap_fact < 0.8) hap_fact = 0.8; return hap_fact; } /* Return happiness required to keep NP's citizens happy. */ double hap_req(struct natstr *np) { return (np->nat_level[NAT_TLEV] - 40.0) / 40.0 + np->nat_level[NAT_ELEV] / 3.0; }