/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * dist.c: Name distribution sector for a given range of sectors * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak, 1993 (rewritten) * Steve McClure, 1998 */ #include #include "misc.h" #include "player.h" #include "xy.h" #include "sect.h" #include "nsc.h" #include "nat.h" #include "file.h" #include "path.h" #include "commands.h" /* * distribute */ int dist(void) { struct sctstr sect, dsect, tsect; struct nstr_sect nstr; s_char *path, *p; double move_cost = 0.0; coord dstx, dsty; s_char buf[1024]; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; while (!player->aborted && nxtsct(&nstr, §)) { if (!player->owner) continue; pr("%s at %s ", dchr[sect.sct_type].d_name, xyas(nstr.x, nstr.y, player->cnum)); if ((sect.sct_dist_x != sect.sct_x) || (sect.sct_dist_y != sect.sct_y)) { getsect(sect.sct_dist_x, sect.sct_dist_y, &tsect); if (tsect.sct_own != player->cnum) pr("distributes to %s, not owned by you.\n", xyas(tsect.sct_x, tsect.sct_y, player->cnum)); else pr("distributes to %s. \n", xyas(tsect.sct_x, tsect.sct_y, player->cnum)); } else pr("has no dist sector. \n"); p = getstarg(player->argp[2], "Distribution sector? ", buf); if (p && (*p == 0)) continue; if (!check_sect_ok(§)) continue; if (p && (*p != '.') && (*p != 'h') && (!sarg_xy(p, &dstx, &dsty))) return RET_SYN; if (p && ((*p == '.') || (*p == 'h'))) { dstx = sect.sct_x; dsty = sect.sct_y; } if (!getsect(dstx, dsty, &dsect)) { pr("Bad sector.\n"); return RET_FAIL; } if (dsect.sct_own != player->cnum) pr("Warning: you don't own %s!\n", xyas(dsect.sct_x, dsect.sct_y, player->cnum)); path = BestDistPath(buf, §, &dsect, &move_cost, MOB_ROAD); if (!path) { pr("No owned path from %s to %s.\n", xyas(dsect.sct_x, dsect.sct_y, player->cnum), xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } if ((dsect.sct_x == sect.sct_x) && (dsect.sct_y == sect.sct_y)) { pr("Distribution from and to %s %s terminated\n", dchr[sect.sct_type].d_name, xyas(sect.sct_x, sect.sct_y, player->cnum)); } else { pr("%s %s now distributes to %s (cost %1.3f)\n", dchr[sect.sct_type].d_name, xyas(sect.sct_x, sect.sct_y, player->cnum), xyas(dsect.sct_x, dsect.sct_y, player->cnum), move_cost); } pr("\n"); /* Only change and write out if we are really changing where it distributes to. Otherwise, it's a waste of time (since nothing changed.) */ if ((sect.sct_dist_x != dsect.sct_x) || (sect.sct_dist_y != dsect.sct_y)) { sect.sct_dist_x = dsect.sct_x; sect.sct_dist_y = dsect.sct_y; putsect(§); } } return RET_OK; }