/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * cuto.c: Do a delivery cutoff level report * * Known contributors to this file: * David Muir Sharnoff, 1987 */ #include #include "commands.h" #include "path.h" int cuto(void) { struct sctstr sect; int nsect; int n; struct nstr_sect nstr; char dirstr[12]; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; prdate(); (void)strcpy(dirstr, ". $"); n = 1; for (n = 1; n <= 6; n++) dirstr[n] = dirch[n]; nsect = 0; while (nxtsct(&nstr, §)) { if (!player->owner) continue; if (nsect++ == 0) { pr("DELIVERY CUTOFF LEVELS\n"); if (player->god) pr("own"); pr(" sect cmufsgpidbolhr civ mil uw food sh gun pet irn dst bar oil lcm hcm rad\n"); } if (player->god) pr("%3d", sect.sct_own); prxy("%3d,%-3d", nstr.x, nstr.y, player->cnum); pr(" %c ", dchr[sect.sct_type].d_mnem); pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]); pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]); pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]); pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]); pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]); pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]); pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]); pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]); pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]); pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]); pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]); pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]); pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]); pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]); pr("%4d", sect.sct_del[I_CIVIL] & ~0x7); pr("%4d", sect.sct_del[I_MILIT] & ~0x7); pr("%4d", sect.sct_del[I_UW] & ~0x7); pr("%4d", sect.sct_del[I_FOOD] & ~0x7); pr("%4d", sect.sct_del[I_SHELL] & ~0x7); pr("%4d", sect.sct_del[I_GUN] & ~0x7); pr("%4d", sect.sct_del[I_PETROL] & ~0x7); pr("%4d", sect.sct_del[I_IRON] & ~0x7); pr("%4d", sect.sct_del[I_DUST] & ~0x7); pr("%4d", sect.sct_del[I_BAR] & ~0x7); pr("%4d", sect.sct_del[I_OIL] & ~0x7); pr("%4d", sect.sct_del[I_LCM] & ~0x7); pr("%4d", sect.sct_del[I_HCM] & ~0x7); pr("%4d", sect.sct_del[I_RAD] & ~0x7); pr("\n"); } if (nsect == 0) { if (player->argp[1]) pr("%s: No sector(s)\n", player->argp[1]); else pr("%s: No sector(s)\n", ""); return RET_FAIL; } else pr("%d sector%s\n", nsect, splur(nsect)); return RET_OK; }