/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sabo.c: Spy terrorist bombing * * Known contributors to this file: * John Yockey, 2001 */ #include #include "commands.h" #include "land.h" int sabo(void) { struct nstr_item ni; struct lndstr land; struct sctstr sect; double odds; int dam; if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL)) return RET_SYN; while (nxtitem(&ni, &land)) { if (!player->owner) continue; if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) { pr("%s is not a spy.\n", prland(&land)); continue; } if (land.lnd_ship >= 0) { pr("%s is on ship %d.\n", prland(&land), land.lnd_ship); continue; } if (land.lnd_land >= 0) { pr("%s is on unit %d.\n", prland(&land), land.lnd_land); continue; } if (!getsect(land.lnd_x, land.lnd_y, §)) continue; if (land.lnd_item[I_SHELL] == 0) { pr("%s has no shells.\n", prland(&land)); continue; } odds = LND_SPY_DETECT_CHANCE(land.lnd_effic); if (chance(odds)) { wu(0, sect.sct_own, "%s spy shot in %s during sabotage attempt.\n", cname(player->cnum), xyas(sect.sct_x, sect.sct_y, sect.sct_own)); pr("%s was shot and killed.\n", prland(&land)); land.lnd_effic = 0; putland(land.lnd_uid, &land); continue; } dam = lnd_sabo(&land, sect.sct_item); if (dam < 0) continue; pr("Explosion in %s causes %d damage.\n", xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam); if (sect.sct_own) { wu(0, sect.sct_own, "Sabotage in sector %s caused %d damage.\n", xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam); } /* hack: hide the spy so it don't gets blasted by sectdamage() */ land.lnd_own = 0; putland(land.lnd_uid, &land); sectdamage(§, dam); putsect(§); land.lnd_own = player->cnum; if (chance(odds)) { pr("%s dies in explosion.\n", prland(&land)); land.lnd_effic = 0; } putland(land.lnd_uid, &land); } return RET_OK; }