/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * combat.h: Definitions for things having to do with combat * * Known contributors to this file: * Ken Stevens, 1995 */ #ifndef _COMBAT_H_ #define _COMBAT_H_ #include "sect.h" #include "queue.h" struct combat { int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */ int set; /* Has the struct been initialized? */ int last; /* The index of the last element in off array */ coord x; /* location of attacking sector/ship/plane */ coord y; natid own; int eff; int mob; int mobcost; int mil; /* mil in the sector/ship/unit */ int troops; /* mil in the combat */ int plague; int sct_type; int shp_uid; int lnd_uid; struct dchrstr *sct_dcp; struct mchrstr *shp_mcp; struct lchrstr *lnd_lcp; s_char shp_name[MAXSHPNAMLEN]; int relations_checked; }; /* Types of combat for use by attack routines */ #define A_DEFEND 0 #define A_ATTACK 1 #define A_ASSAULT 2 #define A_PARA 3 #define A_BOARD 4 #define A_LBOARD 5 /* src/lib/subs/attsub.c */ extern double att_calcodds(int, int); extern double att_combat_eff(struct combat *); extern void att_move_in_off(int, struct combat *, struct emp_qelem *, struct combat *); extern int att_combat_init(struct combat *, int); extern int att_get_combat(struct combat *, int); extern int att_abort(int, struct combat *, struct combat *); extern int att_approach(struct combat *, struct combat *); extern int att_show(struct combat *); extern int att_ask_support(int, int *, int *, int *, int *); extern int att_ask_offense(int, struct combat *, struct combat *, struct emp_qelem *, int *, int *); extern double sector_strength(struct sctstr *); extern int att_estimate_defense(int, struct combat *, struct emp_qelem *, struct combat *, int); extern int att_empty_attack(int, int, struct combat *); extern int att_get_defense(struct emp_qelem *, struct combat *, struct emp_qelem *, int, int); extern int att_reacting_units(struct combat *, struct emp_qelem *, int, int *, int); extern int att_get_support(int, int, int, int, int, struct emp_qelem *, struct combat *, struct emp_qelem *, struct combat *, double *, double *, int); extern int att_fight(int, struct combat *, struct emp_qelem *, double, struct combat *, struct emp_qelem *, double); extern int att_free_lists(struct emp_qelem *, struct emp_qelem *); extern double combat_mob; extern s_char *att_mode[]; #endif /* _COMBAT_H_ */