/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * user.h: User definitions * * Known contributors to this file: * Dave Pare, 1986 */ #ifndef _USER_H_ #define _USER_H_ #include "queue.h" struct user { struct emp_qelem queue; struct iop *u_iop; int u_cnum; int u_pid; }; /* * lock commandsx */ #define L_UNLOCK bit(0) /* command to unlock */ #define L_LOCK bit(1) /* command to lock */ #define L_NOLOCK bit(3) /* allow no new locks */ #endif /* _USER_H_ */