/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * land.c: List land units * * Known contributors to this file: * Steve McClure, 1998 */ #include "misc.h" #include "player.h" #include "var.h" #include "xy.h" #include "sect.h" #include "land.h" #include "nat.h" #include "nsc.h" #include "deity.h" #include "file.h" #include "optlist.h" #include "commands.h" int land(void) { int nunits; struct nstr_item ni; struct lndstr land; int vec[I_MAX + 1]; if (!snxtitem(&ni, EF_LAND, player->argp[1])) return RET_SYN; nunits = 0; while (nxtitem(&ni, (s_char *)&land)) { if (land.lnd_own == 0) continue; if (!player->owner && !player->god) continue; if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) { pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur); continue; } count_land_planes(&land); lnd_count_units(&land); if (nunits++ == 0) { if (player->god) pr("own "); pr(" # unit type x,y a eff mil frt mu fd"); if (opt_FUEL) pr(" fl"); pr(" tch retr rd"); pr(" xl"); pr(" ln"); pr(" l/s\n"); } if (player->god) pr("%3d ", land.lnd_own); pr("%4d ", ni.cur); pr("%-15.15s", lchr[(int)land.lnd_type].l_name); prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum); pr("%c", land.lnd_army); pr("%4d%%", land.lnd_effic); pr("%4d", lnd_getmil(&land)); pr("%4d", land.lnd_harden); pr("%4d", land.lnd_mobil); getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND); pr("%4d", vec[I_FOOD]); if (opt_FUEL) pr("%3d", land.lnd_fuel); pr("%4d ", land.lnd_tech); pr("%3d%%", land.lnd_retreat); pr("%3d", land.lnd_rad_max); pr("%3d", land.lnd_nxlight); pr("%3d", land.lnd_nland); if (land.lnd_ship >= 0) pr(" S%4d", land.lnd_ship); else if (land.lnd_land >= 0) pr(" L%4d", land.lnd_land); pr("\n"); } if (nunits == 0) { if (player->argp[1]) pr("%s: No unit(s)\n", player->argp[1]); else pr("%s: No unit(s)\n", ""); return RET_FAIL; } else pr("%d unit%s\n", nunits, splur(nunits)); return RET_OK; }