/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * marc.c: March units around * * Known contributors to this file: * Thomas Ruschak * Ken Stevens, 1995 (rewrite) * Ron Koenderink, 2006-2007 * Markus Armbruster, 2006-2015 */ #include #include "commands.h" #include "unit.h" int march(void) { struct nstr_item ni_land; struct emp_qelem land_list; if (!snxtitem(&ni_land, EF_LAND, player->argp[1], NULL)) return RET_SYN; lnd_sel(&ni_land, &land_list); if (QEMPTY(&land_list)) { pr("No lands\n"); return RET_FAIL; } return unit_move(&land_list); }