/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * conv.c: Convert conquered populace into uw's * * Known contributors to this file: * Dave Pare, 1986 */ /* * format: convert */ #include #include "commands.h" #include "land.h" int conv(void) { struct natstr *natp; struct sctstr sect; struct nstr_sect nstr; int uwtoconvert, newuw, totaluw, uw; int maxpop, civ, mil, adj_mob, mob; double security_extra = 1.0; struct lndstr land; struct nstr_item ni; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; uwtoconvert = onearg(player->argp[2], "Number to convert: "); if (uwtoconvert < 0) return RET_SYN; totaluw = 0; while (nxtsct(&nstr, §)) { if (!player->owner) continue; if (sect.sct_oldown == player->cnum) continue; natp = getnatp(sect.sct_own); maxpop = max_pop(natp->nat_level[NAT_RLEV], §); civ = sect.sct_item[I_CIVIL]; mil = sect.sct_item[I_MILIT]; /* * Military units count according to the number of * mil in them. (i.e. attack/defense modifier don't * count. */ snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y); while (nxtitem(&ni, &land)) { mil += land.lnd_item[I_MILIT]; /* Anti-terrorist units count double */ if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) { /* * They also increase the efficiency of * the conversion process by 10% each. * (but they use 10 mobility doing it) */ security_extra += .1; land.lnd_mobil -= 10; mil += land.lnd_item[I_MILIT]; } } /* * Must have military control to convert captured civs. */ if (mil * 10 < civ) continue; newuw = civ; if (newuw > uwtoconvert) newuw = uwtoconvert; uw = sect.sct_item[I_UW]; if (newuw > maxpop - uw) newuw = maxpop - uw; if (newuw <= 0) continue; /* * So entire civilian populations don't disappear immediately * into re-education camps, charge a healthy mobility cost for * conversions. */ mob = sect.sct_mobil * 5; /* security troops make conversion more effective */ adj_mob = ldround(((double)mob * security_extra), 1); if (adj_mob < newuw) newuw = adj_mob; if (newuw <= 0) continue; if (player->dolcost + newuw * 1.5 > natp->nat_money) { pr("You can't afford to convert %d civilians in %s!\n", newuw, xyas(sect.sct_x, sect.sct_y, player->cnum)); break; } player->btused += (newuw - 1) / 100 + 1; player->dolcost += newuw * 1.5; if (newuw < mob) mob = newuw; sect.sct_item[I_UW] = newuw + uw; civ -= newuw; sect.sct_item[I_CIVIL] = civ; mob = roundavg(mob * 0.2); if (mob > sect.sct_mobil) mob = sect.sct_mobil; sect.sct_mobil -= mob; pr("%3d conquered civilians converted in %s (%d)\n", newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw); if (civ == 0) { sect.sct_oldown = sect.sct_own; pr("%s is now completely yours.\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); } putsect(§); totaluw += newuw; } pr("Total civilians converted: %d\n", totaluw); pr("Paperwork at conversion places ... %d\n", player->btused); return RET_OK; }