/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * map.c: Display a map of sectors. * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 */ #include #include "misc.h" #include "nat.h" #include "file.h" #include "player.h" #include "map.h" #include "ship.h" #include "land.h" #include "xy.h" #include "nsc.h" #include "commands.h" #include "optlist.h" int map(void) { char *b; int unit_type = EF_BAD; int bmap = 0; char *str; struct nstr_sect ns; char origin = '\0'; int map_flags = 0; char buf[1024]; char prompt[128]; if (**player->argp != 'm') { if (**player->argp == 'b') bmap = 'b'; else if (**player->argp == 'n') { unit_type = EF_NUKE; if (player->argp[0][1] == 'b') bmap = 'b'; else bmap = 'n'; } else { if (**player->argp == 'l') unit_type = EF_LAND; else if (**player->argp == 'p') unit_type = EF_PLANE; else if (**player->argp == 's') unit_type = EF_SHIP; else { logerror("map: bad player->argp[0]"); return RET_SYN; } if (player->argp[0][1] == 'b') bmap = 'b'; } } if (player->argp[1] == NULL) { if (unit_type == EF_BAD) { str = getstring("(sects)? ", buf); } else { sprintf(prompt, "(sects, %s)? ", ef_nameof(unit_type)); str = getstring(prompt, buf); } if (!str || !*str) return RET_SYN; } else str = player->argp[1]; if (!snxtsct(&ns, str)) { if (unit_map(unit_type, atoi(str), &ns, &origin)) return RET_FAIL; } for (b = player->argp[2]; b && *b; b++) { switch (*b) { case 's': case 'S': map_flags |= MAP_SHIP; break; case 'l': case 'L': map_flags |= MAP_LAND; break; case 'p': case 'P': map_flags |= MAP_PLANE; break; case 'n': case 'N': map_flags |= MAP_NUKE; break; case 'h': case 'H': map_flags |= MAP_HIGH; break; case '*': map_flags |= MAP_ALL; break; case 't': if (bmap != 'b') goto bad_flag; bmap = 't'; *(b + 1) = 0; break; case 'r': if (bmap != 'b') goto bad_flag; bmap = 'r'; *(b + 1) = 0; break; default: bad_flag: pr("Bad flag %c!\n", *b); break; } } return draw_map(bmap, origin, map_flags, &ns); }