/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * control.c: Military control functions * * Known contributors to this file: * Dave Pare, 1986 */ #include #include "misc.h" #include "player.h" #include "sect.h" #include "nat.h" #include "file.h" #include "path.h" #include "xy.h" #include "land.h" #include "nsc.h" #include "item.h" #include "prototypes.h" /* * Does the player->owner have military control of this sector? * */ int military_control(struct sctstr *sp) { int tot_mil = 0; struct nstr_item ni; struct lndstr land; if (sp->sct_oldown != sp->sct_own) { snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y); while (nxtitem(&ni, &land)) { if (land.lnd_own == sp->sct_own) tot_mil += land.lnd_item[I_MILIT]; } if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL]) return 0; } return 1; }