/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * scra.c: Scrap ships, planes or land units * * Known contributors to this file: * Steve McClure, 2000 * Markus Armbruster, 2004-2009 */ #include #include #include "commands.h" #include "empobj.h" #include "optlist.h" #include "unit.h" int scra(void) { struct nstr_item ni; union empobj_storage item; int type; struct sctstr sect; struct mchrstr *mp; struct plchrstr *pp; struct lchrstr *lp; char *p; i_type i; char prompt[128]; char buf[1024]; float eff; if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf))) return RET_SYN; switch (*p) { case 's': type = EF_SHIP; break; case 'p': type = EF_PLANE; break; case 'l': type = EF_LAND; break; default: pr("Ships, land units, or planes only! (s, l, p)\n"); return RET_SYN; } sprintf(prompt, "%s(s)? ", ef_nameof(type)); if (!(p = getstarg(player->argp[2], prompt, buf))) return RET_SYN; if (!snxtitem(&ni, type, p, NULL)) return RET_SYN; if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p) || islist(p))) { char y_or_n[80], bbuf[80]; memset(y_or_n, 0, sizeof(y_or_n)); if (type == EF_SHIP) { if (*p == '*') sprintf(bbuf, "all ships"); else if (*p == '~') sprintf(bbuf, "all unassigned ships"); else if (issector(p)) sprintf(bbuf, "all ships in %s", p); else if (isalpha(*p)) sprintf(bbuf, "fleet %c", *p); else sprintf(bbuf, "ships %s", p); } else if (type == EF_LAND) { if (*p == '*') sprintf(bbuf, "all land units"); else if (*p == '~') sprintf(bbuf, "all unassigned land units"); else if (issector(p)) sprintf(bbuf, "all units in %s", p); else if (isalpha(*p)) sprintf(bbuf, "army %c", *p); else sprintf(bbuf, "units %s", p); } else { if (*p == '*') sprintf(bbuf, "all planes"); else if (*p == '~') sprintf(bbuf, "all unassigned planes"); else if (issector(p)) sprintf(bbuf, "all planes in %s", p); else if (isalpha(*p)) sprintf(bbuf, "wing %c", *p); else sprintf(bbuf, "planes %s", p); } sprintf(y_or_n, "Really scrap %s [n]? ", bbuf); if (!confirm(y_or_n)) return RET_FAIL; } while (nxtitem(&ni, &item)) { if (!player->owner) continue; if (opt_MARKET) { if (ontradingblock(type, &item.ship)) { pr("You cannot scrap an item on the trading block!\n"); continue; } } getsect(item.gen.x, item.gen.y, §); if (type == EF_SHIP) { if (!player->owner && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) { pr("%s is not in a friendly harbor!\n", prship(&item.ship)); continue; } if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) { pr("%s is not in a 60%% efficient harbor!\n", prship(&item.ship)); continue; } if (opt_TRADESHIPS && (mchr[item.ship.shp_type].m_flags & M_TRADE)) { pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n"); sprintf(prompt, "Are you really sure that you want to scrap %s (n)? ", prship(&item.ship)); if (!confirm(prompt)) { pr("%s not scrapped\n", prship(&item.ship)); continue; } } } else { if (!player->owner && getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) { pr("%s is not in an allied sector!\n", obj_nameof(&item.gen)); continue; } if (type == EF_PLANE && (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) { pr("%s is not in a 60%% efficient airfield!\n", prplane(&item.plane)); continue; } } pr("%s scrapped in %s\n", obj_nameof(&item.gen), xyas(item.gen.x, item.gen.y, player->cnum)); unit_drop_cargo(&item.gen, sect.sct_own); if (type == EF_SHIP) { eff = item.ship.shp_effic / 100.0; mp = &mchr[(int)item.ship.shp_type]; for (i = I_NONE + 1; i <= I_MAX; i++) { sect.sct_item[i] += item.ship.shp_item[i]; } sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff; sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff; } else if (type == EF_LAND) { eff = item.land.lnd_effic / 100.0; lp = &lchr[(int)item.land.lnd_type]; for (i = I_NONE + 1; i <= I_MAX; i++) { sect.sct_item[i] += item.land.lnd_item[i]; } sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff; sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff; } else { eff = item.land.lnd_effic / 100.0; pp = &plchr[(int)item.plane.pln_type]; sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff; sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff; sect.sct_item[I_MILIT] += pp->pl_crew; } item.gen.effic = 0; put_empobj(type, item.gen.uid, &item.gen); for (i = I_NONE + 1; i <= I_MAX; i++) { if (sect.sct_item[i] > ITEM_MAX) sect.sct_item[i] = ITEM_MAX; } putsect(§); } return RET_OK; }