/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * main.c: World update main function * * Known contributors to this file: * Dave Pare, 1994 * Steve McClure, 1996 * Doug Hay, 1998 */ #include #include "misc.h" #include "nat.h" #include "file.h" #include "sect.h" #include "player.h" #include "empthread.h" #include "budg.h" #include "player.h" #include "update.h" #include "common.h" #include "optlist.h" #include "journal.h" #include "server.h" #include #if !defined(_WIN32) #include #endif long money[MAXNOC]; long pops[MAXNOC]; long sea_money[MAXNOC]; long lnd_money[MAXNOC]; long air_money[MAXNOC]; long tpops[MAXNOC]; int update_pending = 0; /*ARGSUSED*/ void update_main(void *unused) { int etu = etu_per_update; int n; int x; int *bp; int cn, cn2, rel; struct natstr *cnp; struct natstr *np; if (CANT_HAPPEN(!update_pending)) update_pending = 1; /* First, make sure all mobility is updated correctly. */ if (opt_MOB_ACCESS) { mob_ship(etu); mob_sect(etu); mob_plane(etu); mob_land(etu); } player->proc = empth_self(); player->cnum = 0; player->god = 1; /* * set up all the variables which get used in the * sector production routine (for producing education, * happiness, and printing out the state of the nation) */ logerror("production update (%d etus)", etu); journal_update(etu); memset(pops, 0, sizeof(pops)); memset(air_money, 0, sizeof(air_money)); memset(sea_money, 0, sizeof(sea_money)); memset(lnd_money, 0, sizeof(lnd_money)); bp = calloc(WORLD_X * WORLD_Y * 7, sizeof(int)); for (n = 0; n < MAXNOC; n++) { money[n] = 0; if (!(np = getnatp(n))) continue; money[n] = np->nat_money; tpops[n] = count_pop(n); } logerror("preparing sectors..."); prepare_sects(etu, bp); logerror("done preparing sectors."); logerror("producing for countries..."); for (x = 0; x < MAXNOC; x++) { long p_sect[SCT_MAXDEF+2][2]; memset(p_sect, 0, sizeof(p_sect)); mil_dbl_pay = 0; if (!(np = getnatp(x))) continue; if (np->nat_stat == STAT_SANCT) { #ifdef DEBUG logerror("Country %i is in sanctuary and did not update", x); #endif continue; } np->nat_money += (int)(np->nat_reserve * money_res * etu); /* maintain units */ prod_ship(etu, x, bp, 0); prod_plane(etu, x, bp, 0); prod_land(etu, x, bp, 0); /* produce all sects */ produce_sect(x, etu, bp, p_sect); np->nat_money -= p_sect[SCT_CAPIT][1]; /* build units */ prod_ship(etu, x, bp, 1); prod_plane(etu, x, bp, 1); prod_land(etu, x, bp, 1); } logerror("done producing for countries."); finish_sects(etu); prod_nat(etu); age_levels(etu); free(bp); /*flushwu(); */ if (opt_SLOW_WAR) { /* Update war declarations */ /* MOBILIZATION->SITZKRIEG->AT_WAR */ for (cn = 1; cn < MAXNOC; cn++) { if ((cnp = getnatp(cn)) == 0) break; for (cn2 = 1; cn2 < MAXNOC; cn2++) { if (cn2 == cn) continue; rel = getrel(cnp, cn2); if (rel == MOBILIZATION) { rel = SITZKRIEG; setrel(cn, cn2, rel); } else if (rel == SITZKRIEG) { rel = AT_WAR; setrel(cn, cn2, rel); } } } } /* Only update mobility for non-MOB_ACCESS here, since it doesn't get done for MOB_ACCESS anyway during the update */ if (!opt_MOB_ACCESS) { mob_ship(etu); mob_sect(etu); mob_plane(etu); mob_land(etu); } if (opt_DEMANDUPDATE) update_removewants(); /* flush all mem file objects to disk */ ef_flush(EF_NATION); ef_flush(EF_SECTOR); ef_flush(EF_SHIP); ef_flush(EF_PLANE); ef_flush(EF_LAND); delete_old_announcements(); delete_old_news(); /* Clear all the telegram flags */ for (cn = 0; cn < MAXNOC; cn++) clear_telegram_is_new(cn); update_pending = 0; logerror("End update"); player_delete(player); empth_exit(); /*NOTREACHED*/ }