/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * powe.c: Do a power report * * Known contributors to this file: * Dave Pare * Ken Stevens, 1995 * Steve McClure, 1998-2000 */ #include #include #include "misc.h" #include "player.h" #include "sect.h" #include "nat.h" #include "ship.h" #include "land.h" #include "power.h" #include "item.h" #include "plane.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "optlist.h" #include "commands.h" #include struct powsort { float powval; natid cnum; }; static void addtopow(short *vec, struct powstr *pow); static void gen_power(void); static void out5(double value, int round_val, int round_flag); static int powcmp(const void *, const void *); static int set_target(char *, int *); int powe(void) { struct natstr *natp; struct natstr *natp2; int round_flag; time_t pow_time; struct nstr_item ni; struct powstr pow; int num; int power_generated = 0; int targets[MAXNOC]; int use_targets = 0; int got_targets = 0; int no_numbers = 0; s_char *p; memset(targets, 0, sizeof(targets)); natp = getnatp(player->cnum); num = MAXNOC; if (player->argp[1] && player->argp[1][0] == 'n') { if (natp->nat_btu < 1) pr("\n Insufficient BTUs, using the last report.\n\n"); else { gen_power(); power_generated = 1; if (player->argp[2] && (num = atoi(player->argp[2])) < 0) { num = MAXNOC; if (player->god) no_numbers = 1; else return RET_SYN; } } } else if (player->argp[1] && player->argp[1][0] == 'c') { if (!player->argp[2]) return RET_SYN; if (strchr(player->argp[2], '/')) { p = strtok(player->argp[2], "/"); do { got_targets |= set_target(p, targets); } while (NULL != (p = strtok(0, "/"))); } else { got_targets |= set_target(player->argp[2], targets); } use_targets = 1; } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) { num = -(num); if (num > MAXNOC || num < 0) num = MAXNOC; if (player->god) no_numbers = 1; else return RET_SYN; } if (use_targets && !got_targets) return RET_FAIL; if (!power_generated) { snxtitem_all(&ni, EF_POWER); if (!nxtitem(&ni, &pow)) { pr("Power for this game has not been built yet. Type 'power new' to build it.\n"); return RET_FAIL; } } pr(" - = [ Empire Power Report ] = -\n"); pow_time = ef_mtime(EF_POWER); pr(" as of %s\n sects eff civ", ctime(&pow_time)); pr(" mil shell gun pet iron dust oil pln ship unit money\n"); snxtitem_all(&ni, EF_POWER); while ((nxtitem(&ni, &pow)) && num > 0) { if (pow.p_nation == 0 || pow.p_power <= 0.0) continue; if (opt_HIDDEN) { if (!player->god && pow.p_nation != player->cnum) continue; } natp2 = getnatp(pow.p_nation); if (natp2->nat_stat == STAT_GOD) continue; if (use_targets && !targets[pow.p_nation]) continue; if (pow.p_nation != player->cnum && !player->god) round_flag = 1; else round_flag = 0; num--; pr("%9.9s", cname(pow.p_nation)); out5(pow.p_sects, 5, round_flag); if (pow.p_sects) pr("%4.0f%%", pow.p_effic / pow.p_sects); else pr(" 0%%"); out5(pow.p_civil, 50, round_flag); out5(pow.p_milit, 50, round_flag); out5(pow.p_shell, 25, round_flag); out5(pow.p_guns, 5, round_flag); out5(pow.p_petrol, 50, round_flag); out5(pow.p_iron, 50, round_flag); out5(pow.p_dust, 50, round_flag); out5(pow.p_oil, 50, round_flag); out5(pow.p_planes, 10, round_flag); out5(pow.p_ships, 10, round_flag); out5(pow.p_units, 10, round_flag); out5(pow.p_money, 5000, round_flag); pr("\n"); if (player->god && !no_numbers) pr("%9.2f\n", pow.p_power); } if (!opt_HIDDEN || player->god) { pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n"); getpower(0, &pow); pr("worldwide"); out5(pow.p_sects, 5, !player->god); pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1)); out5(pow.p_civil, 50, !player->god); out5(pow.p_milit, 50, !player->god); out5(pow.p_shell, 25, !player->god); out5(pow.p_guns, 5, !player->god); out5(pow.p_petrol, 50, !player->god); out5(pow.p_iron, 50, !player->god); out5(pow.p_dust, 50, !player->god); out5(pow.p_oil, 50, !player->god); out5(pow.p_planes, 10, !player->god); out5(pow.p_ships, 10, !player->god); out5(pow.p_units, 10, !player->god); out5(pow.p_money, 5000, !player->god); pr("\n"); } return RET_OK; } static void out5(double value, int round_val, int round_flag) { if (value > round_val && round_flag) value = (int)(value / round_val + 0.5) * round_val; if (value < -995000.) pr("%4.0fM", value / 1e6); else if (value < -9950.) pr("%4.0fK", value / 1000.); else if (value < -999.) pr("%4.1fK", value / 1000.); else if (value < 1000.) pr("%4.0f ", value); else if (value < 10000.) pr("%4.1fK", value / 1000.); else if (value < 1e6) pr("%4.0fK", value / 1000.); else if (value < 1e7) pr("%4.1fM", value / 1e6); else if (value >= 1e9) pr("%4.0fG", value / 1e9); else pr("%4.0fM", value / 1e6); } static void gen_power(void) { float *f_ptr; float *f_pt2; struct powstr *pow; int i; struct sctstr sect; struct plnstr plane; struct shpstr ship; struct lndstr land; struct powstr powbuf[MAXNOC]; struct nstr_item ni; struct nstr_sect ns; struct powsort order[MAXNOC]; struct natstr *natp; float f; player->btused += 10; memset(powbuf, 0, sizeof(powbuf)); snxtsct_all(&ns); while (nxtsct(&ns, §)) { if (sect.sct_own == 0) continue; pow = &powbuf[sect.sct_own]; pow->p_sects += 1.0; pow->p_effic += sect.sct_effic; addtopow(sect.sct_item, pow); } snxtitem_all(&ni, EF_LAND); while (nxtitem(&ni, &land)) { if (land.lnd_own == 0) continue; pow = &powbuf[land.lnd_own]; addtopow(land.lnd_item, pow); f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0); f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0); pow->p_power += f * 2; if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) pow->p_units += 1.0; } snxtitem_all(&ni, EF_SHIP); while (nxtitem(&ni, &ship)) { if (ship.shp_own == 0) continue; pow = &powbuf[ship.shp_own]; addtopow(ship.shp_item, pow); f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0); f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0); pow->p_power += f * 2; pow->p_ships += 1.0; } snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (plane.pln_own == 0) continue; pow = &powbuf[plane.pln_own]; pow->p_planes += 1.0; natp = getnatp(plane.pln_own); pow->p_power += 20 * (plane.pln_effic / 100.0) * (natp->nat_level[NAT_TLEV] / 500.0); } for (i = 1; NULL != (natp = getnatp(i)); i++) { pow = &powbuf[i]; pow->p_nation = i; if (natp->nat_stat != STAT_ACTIVE) { pow->p_power = 0.; continue; } pow->p_money = natp->nat_money; pow->p_power += pow->p_money / 100.; pow->p_power += pow->p_petrol / 500.0; pow->p_power += (pow->p_civil + pow->p_milit) / 10.0; pow->p_power += pow->p_shell / 12.5; pow->p_power += pow->p_iron / 100.0; pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars; pow->p_power += pow->p_guns / 2.5; if (pow->p_sects > 0) pow->p_power += (pow->p_sects * ((pow->p_effic / pow->p_sects) / 100.0)) * 10.0; if (natp->nat_level[NAT_TLEV] > 0.0) pow->p_power = pow->p_power * (((float)natp->nat_level[NAT_TLEV]) / 500.0); else pow->p_power = pow->p_power * (1.0 / 500.0); /* ack. add this vec to the "world power" element */ f_pt2 = &powbuf[0].p_sects; f_ptr = &pow->p_sects; while (f_ptr <= &pow->p_power) { *f_pt2 += *f_ptr; f_pt2++; f_ptr++; } } for (i = 1; i < MAXNOC; i++) { struct natstr *np; int maxpop; if (opt_RES_POP) { np = getnatp(i); maxpop = max_population(np->nat_level[NAT_RLEV], SCT_MINE, 0); powbuf[i].p_power *= 1.0 + maxpop / 10000.0; } order[i].powval = powbuf[i].p_power; order[i].cnum = i; } qsort(&order[1], MAXNOC - 1, sizeof(*order), powcmp); putpower(0, &powbuf[0]); for (i = 1; i < MAXNOC; i++) { putpower(i, &powbuf[order[i].cnum]); } #ifdef _WIN32 /* * At least some versions of Windows fail to update mtime on * write(). Bad, because `power' displays that time. Attempt to * force an update. */ _commit(empfile[EF_POWER].fd); #endif } static int powcmp(const void *a, const void *b) { const struct powsort *p1 = a; const struct powsort *p2 = b; if (p1->powval > p2->powval) return -1; if (p1->powval < p2->powval) return 1; return 0; } static void addtopow(short *vec, struct powstr *pow) { pow->p_civil += vec[I_CIVIL]; pow->p_milit += vec[I_MILIT]; pow->p_shell += vec[I_SHELL]; pow->p_guns += vec[I_GUN]; pow->p_petrol += vec[I_PETROL]; pow->p_iron += vec[I_IRON]; pow->p_dust += vec[I_DUST]; pow->p_food += vec[I_FOOD]; pow->p_oil += vec[I_OIL]; pow->p_bars += vec[I_BAR]; pow->p_power += vec[I_LCM] / 10.0; pow->p_power += vec[I_HCM] / 5.0; } static int set_target(char *p, int *targets) { int target; struct natstr *natp; if (!p) return 0; target = natarg(p, NULL); if (target < 0) return 0; natp = getnatp(target); if (natp->nat_stat != STAT_ACTIVE) { pr("Country '%s' is not a normal country\n", p); return 0; } targets[target] = 1; return 1; }