/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * bp.c: The `build pointer' (bp) map * * Known contributors to this file: * Ville Virrankoski, 1996 * Markus Armbruster, 2007-2016 */ /* * Some commands call update functions to simulate the update. * Naturally, these functions must not change game state then. * Instead, they track values separate data structure, namely the bp * map. */ #include #include #include "optlist.h" #include "update.h" /* Item types we want to track. */ enum bp_item_idx { BP_NONE = -1, /* not tracked */ BP_MILIT, BP_LCM, BP_HCM, BP_MAX = BP_HCM }; /* * Stuff to track for a sector. * A bp map is an array of these. */ struct bp { short bp_item[BP_MAX + 1]; short bp_avail; unsigned char bp_tracked; }; /* Map i_type to enum bp_item_idx. */ static enum bp_item_idx bud_key[I_MAX + 1] = { BP_NONE, BP_MILIT, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_LCM, BP_HCM, BP_NONE, BP_NONE }; /* Set the values tracked in @bp for sector @sp to the values in @sp. */ void bp_set_from_sect(struct bp *bp, struct sctstr *sp) { i_type i; enum bp_item_idx idx; if (!bp) return; for (i = I_NONE + 1; i <= I_MAX; i++) { idx = bud_key[i]; if (idx >= 0) bp[sp->sct_uid].bp_item[idx] = sp->sct_item[i]; } bp[sp->sct_uid].bp_avail = sp->sct_avail; bp[sp->sct_uid].bp_tracked = 1; } /* * Copy the values tracked in @bp for sector @sp back to @sp. * Values must have been set with bp_set_from_sect(). */ void bp_to_sect(struct bp *bp, struct sctstr *sp) { i_type i; enum bp_item_idx idx; if (CANT_HAPPEN(!bp[sp->sct_uid].bp_tracked)) return; for (i = I_NONE + 1; i <= I_MAX; i++) { idx = bud_key[i]; if (idx >= 0) sp->sct_item[i] = bp[sp->sct_uid].bp_item[idx]; } sp->sct_avail = bp[sp->sct_uid].bp_avail; } /* * Return a new bp map. * Caller should pass it to free() when done with it. */ struct bp * bp_alloc(void) { int n = WORLD_SZ(); struct bp *bp = malloc(n * sizeof(*bp)); int i; for (i = 0; i < n; i++) bp[i].bp_tracked = 0; return bp; }