/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * main.c: World update main function * * Known contributors to this file: * Dave Pare, 1994 * Steve McClure, 1996 * Doug Hay, 1998 * Markus Armbruster, 2006-2016 */ #include #include #include "empthread.h" #include "file.h" #include "game.h" #include "journal.h" #include "optlist.h" #include "prototypes.h" #include "server.h" #include "unit.h" #include "update.h" struct budget nat_budget[MAXNOC]; int money[MAXNOC]; int pops[MAXNOC]; int sea_money[MAXNOC]; int lnd_money[MAXNOC]; int air_money[MAXNOC]; int tpops[MAXNOC]; void update_main(void) { int etu = etu_per_update; struct rusage rus1, rus2; int n; int i; struct natstr *np; logerror("production update (%d etus)", etu); getrusage(RUSAGE_SELF, &rus1); game_record_update(time(NULL)); journal_update(etu); /* Ensure back-to-back production reports are separate: */ for (n = 0; n < MAXNOC; n++) clear_telegram_is_new(n); /* First, make sure all mobility is updated correctly. */ if (opt_MOB_ACCESS) { mob_ship(); mob_sect(); mob_plane(); mob_land(); } if (opt_AUTO_POWER) update_power(); /* * set up all the variables which get used in the * sector production routine (for producing education, * happiness, and printing out the state of the nation) */ memset(nat_budget, 0, sizeof(nat_budget)); memset(pops, 0, sizeof(pops)); memset(air_money, 0, sizeof(air_money)); memset(sea_money, 0, sizeof(sea_money)); memset(lnd_money, 0, sizeof(lnd_money)); for (n = 0; n < MAXNOC; n++) { money[n] = 0; if (!(np = getnatp(n))) continue; money[n] = np->nat_money; tpops[n] = count_pop(n); } logerror("preparing sectors..."); prepare_sects(etu); logerror("done preparing sectors."); logerror("producing for countries..."); for (i = 0; i < MAXNOC; i++) { if (!(np = getnatp(i))) continue; if (np->nat_stat == STAT_SANCT) { continue; } /* maintain units */ prod_ship(etu, i, NULL, 0); prod_plane(etu, i, NULL, 0); prod_land(etu, i, NULL, 0); /* produce all sects */ produce_sect(np, etu, NULL); /* build units */ prod_ship(etu, i, NULL, 1); prod_plane(etu, i, NULL, 1); prod_land(etu, i, NULL, 1); sea_money[i] += nat_budget[i].bm[BUDG_SHP_MAINT].money + nat_budget[i].bm[BUDG_SHP_BUILD].money; air_money[i] += nat_budget[i].bm[BUDG_PLN_MAINT].money + nat_budget[i].bm[BUDG_PLN_BUILD].money; lnd_money[i] += nat_budget[i].bm[BUDG_LND_MAINT].money + nat_budget[i].bm[BUDG_LND_BUILD].money; } logerror("done producing for countries."); finish_sects(etu); prod_nat(etu); age_levels(etu); /* Only update mobility for non-MOB_ACCESS here, since it doesn't get done for MOB_ACCESS anyway during the update */ if (!opt_MOB_ACCESS) { mob_ship(); mob_sect(); mob_plane(); mob_land(); } if (update_demand == UPD_DEMAND_SCHED || update_demand == UPD_DEMAND_ASYNC) update_removewants(); /* flush all mem file objects to disk */ ef_flush(EF_NATION); ef_flush(EF_SECTOR); ef_flush(EF_SHIP); ef_flush(EF_PLANE); ef_flush(EF_LAND); unit_cargo_init(); delete_old_announcements(); delete_old_news(); delete_old_lostitems(); getrusage(RUSAGE_SELF, &rus2); logerror("End update %g user %g system", rus2.ru_utime.tv_sec + rus2.ru_utime.tv_usec / 1e6 - (rus1.ru_utime.tv_sec + rus1.ru_utime.tv_usec / 1e6), rus2.ru_stime.tv_sec + rus2.ru_stime.tv_usec / 1e6 - (rus1.ru_stime.tv_sec + rus1.ru_stime.tv_usec / 1e6)); }