/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * prepare.c: Perform prelimiary updates of sectors * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak, 1992 * Steve McClure, 1997 * Markus Armbruster, 2016 */ #include #include "chance.h" #include "item.h" #include "nat.h" #include "optlist.h" #include "player.h" #include "prototypes.h" #include "update.h" static void tax(struct sctstr *, int); static void bank_income(struct sctstr *, int); void prepare_sects(int etu, struct bp *bp) { struct sctstr *sp, scratch_sect; int n; if (!player->simulation) fallout(etu); for (n = 0; NULL != (sp = getsectid(n)); n++) { if (bp_skip_sect(bp, sp)) continue; bp_set_from_sect(bp, sp); if (sp->sct_type == SCT_WATER || sp->sct_type == SCT_SANCT) continue; /* * When running the test suite, reseed PRNG for each sector * with its UID, to keep results stable even when the number * of PRNs consumed changes. */ if (running_test_suite) seed_prng(sp->sct_uid); if (player->simulation) { /* work on a copy, which will be discarded */ scratch_sect = *sp; sp = &scratch_sect; } if (!player->simulation) { guerrilla(sp); do_plague(sp, etu); populace(sp, etu); } tax(sp, etu); if (sp->sct_type == SCT_BANK) bank_income(sp, etu); bp_set_from_sect(bp, sp); } } static void tax(struct sctstr *sp, int etu) { struct budget *budget = &nat_budget[sp->sct_own]; double civ_tax, uw_tax, mil_pay; civ_tax = sp->sct_item[I_CIVIL] * etu * money_civ * sp->sct_effic / 100; if (sp->sct_own == sp->sct_oldown) budget->oldowned_civs += sp->sct_item[I_CIVIL]; else civ_tax /= 4; /* captured civs pay less */ budget->civ.count += sp->sct_item[I_CIVIL]; budget->civ.money += civ_tax; budget->money += civ_tax; uw_tax = sp->sct_item[I_UW] * etu * money_uw * sp->sct_effic / 100; budget->uw.count += sp->sct_item[I_UW]; budget->uw.money += uw_tax; budget->money += uw_tax; mil_pay = sp->sct_item[I_MILIT] * etu * money_mil; budget->mil.count += sp->sct_item[I_MILIT]; budget->mil.money += mil_pay; budget->money += mil_pay; } static void bank_income(struct sctstr *sp, int etu) { double income; income = sp->sct_item[I_BAR] * etu * bankint * sp->sct_effic / 100; nat_budget[sp->sct_own].bars.count += sp->sct_item[I_BAR]; nat_budget[sp->sct_own].bars.money += income; nat_budget[sp->sct_own].money += income; } void pay_reserve(struct natstr *np, int etu) { double pay = np->nat_reserve * money_res * etu; nat_budget[np->nat_cnum].mil.money += pay; nat_budget[np->nat_cnum].money += pay; }