/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * path.c: Empire/A* Interface code. * Define AS_STATS for A* statistics. * * Known contributors to this file: * Phil Lapsley, 1991 * Dave Pare, 1991 * Thomas Ruschak, 1993 * Steve McClure, 1997 */ #include #include #include #include "../as/as.h" #include "misc.h" #include "path.h" #include "xy.h" #include "sect.h" #include "file.h" #include "common.h" #include "gen.h" #include "optlist.h" #define BP_ASHASHSIZE 128 /* A* queue hash table size */ #define BP_NEIGHBORS 6 /* max number of neighbors */ struct bestp { int sctcache_hits; int sctcache_misses; int bp_mobtype; struct as_data *adp; }; static int bp_path(struct as_path *pp, s_char *buf); static int bp_neighbors(struct as_coord c, struct as_coord *cp, s_char *pp); static double bp_lbcost(struct as_coord from, struct as_coord to, s_char *pp); static double bp_realcost(struct as_coord from, struct as_coord to, s_char *pp); static double bp_seccost(struct as_coord from, struct as_coord to, s_char *pp); static int bp_coord_hash(struct as_coord c); /* We use this for caching neighbors. It never changes except * at reboot time (maybe) so we never need to free it */ static struct sctstr **neighsects; static s_char * bp_init(void) { struct bestp *bp; bp = malloc(sizeof(*bp)); memset(bp, 0, sizeof(*bp)); bp->adp = as_init(BP_NEIGHBORS, BP_ASHASHSIZE, bp_coord_hash, bp_neighbors, bp_lbcost, bp_realcost, bp_seccost, (s_char *)bp); if (bp->adp == NULL) return NULL; if (neighsects == (struct sctstr **)0) neighsects = calloc(((WORLD_X * WORLD_Y) / 2) * 6, sizeof(struct sctstr *)); return (s_char *)bp; } /* * Find the best path from sector to to sector, and put the Empire movement * string in path. Return 0 on success, -1 on error. */ static int best_path(struct sctstr *from, struct sctstr *to, s_char *path, int mob_type) { static struct bestp *mybestpath; struct as_data *adp; struct as_path *ap; if (mybestpath == 0) mybestpath = (struct bestp *)bp_init(); adp = mybestpath->adp; ap = as_find_cachepath(from->sct_x, from->sct_y, to->sct_x, to->sct_y); if (ap == NULL) { adp->from.x = from->sct_x; adp->from.y = from->sct_y; adp->to.x = to->sct_x; adp->to.y = to->sct_y; mybestpath->bp_mobtype = mob_type; if (as_search(adp) < 0) return -1; ap = adp->path; } if (bp_path(ap, path) < 0) return -1; #ifdef AS_STATS as_stats(adp, stderr); #endif /* AS_STATS */ #ifdef BP_STATS fprintf(stderr, "best path %s\n", path); fprintf(stderr, "cache hits/misses: %d/%d\n", bp->sctcache_hits, bp->sctcache_misses); #endif /* BP_STATS */ return 0; } /* * Translate an A* path into an empire movement string. Return 0 on * success, -1 on failure. */ static int bp_path(struct as_path *pp, s_char *buf) { struct as_path *np; s_char *cp = buf; int dx, dy; int n; np = pp->next; while (np) { dx = np->c.x - pp->c.x; /* deal with wraparound from non-neg coords */ if (dx < -2) dx += WORLD_X; else if (dx > 2) dx -= WORLD_X; dy = np->c.y - pp->c.y; if (dy < -1) dy += WORLD_Y; else if (dy > 1) dy -= WORLD_Y; for (n = 1; n <= 6; n++) if (dx == diroff[n][0] && dy == diroff[n][1]) break; if (n > 6) return -1; *cp++ = dirch[n]; pp = np; np = np->next; } *cp = '\0'; return 0; } /* * Find coords neighboring this sector; return number of such * coords, and coordinartes themselves in an array pointed * to by *cpp. * XXX need to check ownership, sector types, etc. */ static int bp_neighbors(struct as_coord c, struct as_coord *cp, s_char *pp) { struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache; coord x, y; coord nx, ny; int n = 0, q; struct sctstr *sp, *from, **ssp; /* Six pointers, just in case our cache isn't there */ struct sctstr *tsp[] = { 0, 0, 0, 0, 0, 0 }; int sx, sy, offset; x = c.x; y = c.y; sx = XNORM(x); sy = YNORM(y); offset = (sy * WORLD_X + sx) / 2; from = §p[offset]; if (neighsects == (struct sctstr **)0) ssp = (struct sctstr **)&tsp[0]; else ssp = (struct sctstr **)&neighsects[offset * 6]; for (q = 1; q <= 6; q++, ssp++) { if (*ssp == (struct sctstr *)0) { /* We haven't cached this neighbor yet */ nx = x + diroff[q][0]; ny = y + diroff[q][1]; sx = XNORM(nx); sy = YNORM(ny); offset = (sy * WORLD_X + sx) / 2; sp = §p[offset]; *ssp = sp; } else { sp = *ssp; sx = XNORM(sp->sct_x); sy = YNORM(sp->sct_y); } /* No need to calculate cost each time, just make sure we can move through it. We calculate it later. */ if (dchr[sp->sct_type].d_mcst == 0) continue; if (sp->sct_own != from->sct_own) continue; cp[n].x = sx; cp[n].y = sy; n++; } return n; } /* * Compute a lower-bound on the cost from "from" to "to". */ /*ARGSUSED*/ static double bp_lbcost(struct as_coord from, struct as_coord to, s_char *pp) { struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache; struct bestp *bp = (struct bestp *)pp; struct sctstr *ts; float cost; int x, y, sx, sy, offset; x = to.x; y = to.y; sx = XNORM(x); sy = YNORM(y); offset = (sy * WORLD_X + sx) / 2; ts = §p[offset]; cost = sector_mcost(ts, bp->bp_mobtype); return cost; } /* * Compute the real cost to move from "from" to "to". */ static double bp_realcost(struct as_coord from, struct as_coord to, s_char *pp) { return bp_lbcost(from, to, pp); } /* * Tie breaker secondary metric (only used when lower bound costs * are equal). */ /*ARGSUSED*/ static double bp_seccost(struct as_coord from, struct as_coord to, s_char *pp) { return (double)mapdist((coord)from.x, (coord)from.y, (coord)to.x, (coord)to.y); } /* * Hash a coordinate into an integer. */ static int bp_coord_hash(struct as_coord c) { return ((abs(c.x) + 1) << 3) ^ abs(c.y); } void bp_enable_cachepath(void) { as_enable_cachepath(); } void bp_disable_cachepath(void) { as_disable_cachepath(); } void bp_clear_cachepath(void) { as_clear_cachepath(); } double pathcost(struct sctstr *start, s_char *path, int mob_type) { struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache; unsigned i; int o; int cx, cy; double cost = 0.0; struct sctstr *sp; int sx, sy, offset; cx = start->sct_x; cy = start->sct_y; while (*path) { if (*path == 'h') { path++; continue; } i = *path - 'a'; if (CANT_HAPPEN(i >= sizeof(dirindex) / sizeof(*dirindex))) break; o = dirindex[i]; if (CANT_HAPPEN(o < 0)) break; cx += diroff[o][0]; cy += diroff[o][1]; sx = XNORM(cx); sy = YNORM(cy); offset = (sy * WORLD_X + sx) / 2; sp = §p[offset]; cost += sector_mcost(sp, mob_type); path++; } return cost; } s_char * BestDistPath(s_char *path, struct sctstr *from, struct sctstr *to, double *cost, int mob_type) { return BestLandPath(path, from, to, cost, mob_type); } s_char * BestLandPath(s_char *path, struct sctstr *from, struct sctstr *to, double *cost, int mob_type) { int length; *path = 0; *cost = 0.0; if (best_path(from, to, path, mob_type) < 0) return (s_char *)0; *cost = pathcost(from, path, mob_type); length = strlen(path); path[length] = 'h'; path[length + 1] = '\0'; return path; } s_char * BestShipPath(s_char *path, int fx, int fy, int tx, int ty, int owner) { s_char *map; /* need to make sector database available to bestpath */ map = ef_ptr(EF_BMAP, owner); return bestownedpath(path, map, fx, fy, tx, ty, ".=h", owner); } s_char * BestAirPath(s_char *path, int fx, int fy, int tx, int ty) { return bestownedpath(path, 0, fx, fy, tx, ty, "", -1); /* return (bestpath(path, fx, fy, tx, ty, "")); */ }