/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* navi.c: Navigate ships and such
*
* Known contributors to this file:
* Ken Stevens, 1995 (rewritten)
* Ron Koenderink, 2006-2007
* Markus Armbruster, 2006-2015
*/
#include
#include "commands.h"
#include "unit.h"
int
navi(void)
{
struct nstr_item ni_ship;
struct emp_qelem ship_list;
if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
shp_sel(&ni_ship, &ship_list);
if (QEMPTY(&ship_list)) {
pr("No ships\n");
return RET_FAIL;
}
return unit_move(&ship_list);
}