/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * damage.h: Damage formulas * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 * Markus Armbruster, 2006-2012 */ #ifndef DAMAGE_H #define DAMAGE_H #define PERCENT_DAMAGE(x) (100 * (x) / ((x) + 100)) #define DPERCENT_DAMAGE(x) (100.0 * (x) / ((x) + 100.0)) #define DMINE_HITCHANCE(x) ((x) / ((x) + 20.0)) #define DMINE_LHITCHANCE(x) ((x) / ((x) + 35.0)) #define MINE_DAMAGE() (21 + roll(21)) #define MINE_LDAMAGE() (10 + roll(20)) #define DTORP_HITCHANCE(range, vis) \ (0.9 / ((range)+1) + (((vis) < 6) ? (5-(vis)) * 0.03 : 0.0)) #define TORP_DAMAGE() (torpedo_damage + roll0(torpedo_damage) + \ roll0(torpedo_damage)) #endif