/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * nuke.c: Nuke post-read and pre-write data massage * * Known contributors to this file: * Dave Pare, 1989 * Steve McClure, 1996 */ #include "misc.h" #include "player.h" #include "nuke.h" #include "sect.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "nat.h" #include "prototypes.h" /*ARGSUSED*/ int nuk_postread(int n, s_char *ptr) { struct nukstr *np = (struct nukstr *)ptr; if (np->nuk_uid != n) { logerror("nuk_postread: Error - %d != %d, zeroing.\n", np->nuk_uid, n); memset(np, 0, sizeof(struct nukstr)); } player->owner = (player->god || np->nuk_own == player->cnum); return 1; } /*ARGSUSED*/ int nuk_prewrite(int n, s_char *ptr) { struct nukstr *np = (struct nukstr *)ptr; struct nukstr nuke; np->ef_type = EF_NUKE; np->nuk_uid = n; time(&np->nuk_timestamp); getnuke(n, &nuke); return 1; } void nuk_init(int n, s_char *ptr) { struct nukstr *np = (struct nukstr *)ptr; np->ef_type = EF_NUKE; np->nuk_uid = n; np->nuk_own = 0; } void nuk_add(coord x, coord y, int type, int num) { struct nukstr nuke; struct sctstr sect; int nuk_uid; natid own; int n; /* getsect in case of world wraparound */ getsect(x, y, §); if (!(own = sect.sct_own)) return; x = sect.sct_x; y = sect.sct_y; /* * either find a stockpile in x,y or add a new one */ nuk_uid = -1; for (n = 0; getnuke(n, &nuke); n++) { if (nuke.nuk_own == own) { if (nuke.nuk_x == x && nuke.nuk_y == y) { nuk_uid = n; break; } } else if (nuke.nuk_own == 0 && nuk_uid == -1) nuk_uid = n; } if (nuk_uid == -1) nuk_uid = n; if (getnuke(nuk_uid, &nuke) == 0) { ef_extend(EF_NUKE, 10); memset(&nuke, 0, sizeof(struct nukstr)); nuke.nuk_uid = nuk_uid; } if (nuke.nuk_own == 0) { nuke.nuk_ship = -1; nuke.nuk_x = x; nuke.nuk_y = y; nuke.nuk_own = own; makenotlost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x, nuke.nuk_y); } nuke.nuk_types[type] += num; nuke.nuk_n += num; if (!putnuke(nuke.nuk_uid, &nuke)) pr("Problem with the nuclear stockpiles, tell the deity.\n"); } void nuk_delete(struct nukstr *np, int type, int num) { if (np->nuk_types[type] < num) num = np->nuk_types[type]; np->nuk_types[type] -= num; np->nuk_n -= num; if (np->nuk_n <= 0) { makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y); np->nuk_own = 0; } putnuke(np->nuk_uid, np); }