/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * file.h: Describes Empire tables (`files' for historical reasons) * * Known contributors to this file: * Markus Armbruster, 2005 */ #ifndef FILE_H #define FILE_H #include #include struct empfile { /* Members with immutable values */ int uid; /* Table ID */ char *name; /* Empire name (e.g., "treaty") */ char *file; /* if backed by file, file name relative to data directory */ struct castr *cadef; /* table column selectors (column meta-data) */ int size; /* size of a table entry */ int flags; /* only EFF_IMMUTABLE immutable, see below for use of remaining bits */ /* Members whose values are fixed when the cache is mapped */ char *cache; /* pointer to cache */ int csize; /* cache size, in entries */ /* and flags bit EFF_MEM */ /* Members whose values may vary throughout operation */ int baseid; /* id of first entry in cache */ int cids; /* # entries in cache */ int fids; /* # entries in table */ int fd; /* file descriptor, -1 if not open */ /* and flags bit EFF_RDONLY */ /* User callbacks */ void (*init)(int, void *); /* called after entry creation, unless null */ int (*postread)(int, void *); /* called after read, unless null */ int (*prewrite)(int, void *); /* called before write, unless null */ }; /* * Flag bits for struct empfile member flags * Immutable flags are properties of the table and thus cannot change. * The remaining flags record how the table is being used. */ /* Immutable flags, fixed at compile-time */ /* * EFF_XY / EFF_OWNER / EFF_GROUP assert that coordinates / owner / * group of such a table's entries can be safely obtained by * dereferencing entry address cast to struct genitem *. */ #define EFF_XY bit(0) #define EFF_OWNER bit(1) #define EFF_GROUP bit(2) /* Table is allocated statically */ #define EFF_STATIC bit(3) /* All the immutable flags */ #define EFF_IMMUTABLE (EFF_XY | EFF_OWNER | EFF_GROUP | EFF_STATIC) /* Flags set when table contents is mapped */ /* Table is entirely in memory */ #define EFF_MEM bit(8) /* Table is read-only */ #define EFF_RDONLY bit(9) /* Transient flags, only occur in argument of ef_open() */ /* Create table file, clobbering any existing file */ #define EFF_CREATE bit(10) /* * Empire `file types' * These are really table IDs. Some tables are backed by files, some * are compiled into the server. */ enum { /* Error value */ EF_BAD = -1, /* Dynamic game data tables */ EF_SECTOR, EF_SHIP, EF_PLANE, EF_LAND, EF_NUKE, EF_NEWS, EF_TREATY, EF_TRADE, EF_POWER, EF_NATION, EF_LOAN, EF_MAP, EF_BMAP, EF_COMM, EF_LOST, EF_REALM, /* Static game data (configuration) */ EF_SECTOR_CHR, EF_SHIP_CHR, EF_PLANE_CHR, EF_LAND_CHR, EF_NUKE_CHR, EF_NEWS_CHR, EF_TREATY_FLAGS, EF_ITEM, EF_INFRASTRUCTURE, EF_PRODUCT, EF_TABLE, EF_SHIP_CHR_FLAGS, EF_PLANE_CHR_FLAGS, EF_LAND_CHR_FLAGS, EF_NUKE_CHR_FLAGS, EF_META, EF_META_TYPE, EF_META_FLAGS, EF_MISSIONS, EF_PLANE_FLAGS, EF_RETREAT_FLAGS, EF_NATION_FLAGS, EF_NATION_RELATIONS, EF_LEVEL, EF_AGREEMENT_STATUS, EF_PLAGUE_STAGES, EF_PACKING, EF_RESOURCES, EF_NATION_STATUS, EF_SECTOR_NAVIGATION, /* Views */ EF_COUNTRY, /* Number of types: */ EF_MAX }; #define EF_IS_GAME_STATE(type) (EF_SECTOR <= (type) && (type) <= EF_REALM) extern struct castr *ef_cadef(int); extern int ef_read(int, int, void *); extern void *ef_ptr(int, int); extern char *ef_nameof(int); extern time_t ef_mtime(int); extern int ef_open(int, int); extern int ef_check(int); extern int ef_close(int); extern int ef_flush(int); extern int ef_write(int, int, void *); extern int ef_extend(int, int); extern int ef_ensure_space(int, int, int); extern int ef_nelem(int); extern int ef_flags(int); extern int ef_byname(char *); extern int ef_byname_from(char *, int *); extern void ef_init(void); extern int ef_load(void); extern int ef_verify(void); extern struct empfile empfile[EF_MAX + 1]; #endif