/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * path.c: Show empire distribution paths * * Known contributors to this file: * David Muir Sharnoff, 1986 * (unknown rewrite), 1989 */ #include #include "commands.h" #include "map.h" #include "optlist.h" #include "path.h" int path(void) { struct nstr_sect ns; struct natstr *natp; struct range absrange; struct range relrange; struct sctstr sect, dsect; coord cx, cy; int i; int y; char *pp, *p; /* Note this is not re-entrant anyway, so we keep the buffers around */ static char *mapbuf = NULL; static char **map = NULL; double move_cost; char buf[1024]; if (!(p = getstarg(player->argp[1], "from sector : ", buf)) || !sarg_xy(p, &cx, &cy) || !getsect(cx, cy, §)) return RET_SYN; if ((sect.sct_own != player->cnum) && !player->god) { pr("Not yours\n"); return RET_FAIL; } getsect(sect.sct_dist_x, sect.sct_dist_y, &dsect); pp = BestDistPath(buf, §, &dsect, &move_cost); if (!pp) { pr("No path possible from %s to distribution sector %s\n", xyas(sect.sct_x, sect.sct_y, player->cnum), xyas(dsect.sct_x, dsect.sct_y, player->cnum)); return RET_FAIL; } if (!mapbuf) mapbuf = malloc(WORLD_Y * MAPWIDTH(3)); if (!map) { map = malloc(WORLD_Y * sizeof(char *)); if (map && mapbuf) { for (i = 0; i < WORLD_Y; i++) map[i] = &mapbuf[MAPWIDTH(3) * i]; } else if (map) { free(map); map = NULL; } } if (!mapbuf || !map) { pr("Memory error, tell the deity.\n"); logerror("malloc failed in path\n"); return RET_FAIL; } pathrange(cx, cy, pp, 1, &absrange); snxtsct_area(&ns, &absrange); natp = getnatp(player->cnum); xyrelrange(natp, &absrange, &relrange); blankfill(mapbuf, &ns.range, 3); for (; *pp; ++pp) { i = diridx(*pp); if (i == DIR_STOP) break; memcpy(&map[delty(&ns.range, cy)][deltx(&ns.range, cx) * 2], routech[i], 3); cx = xnorm(cx + diroff[i][0]); cy = ynorm(cy + diroff[i][1]); } border(&relrange, " ", " "); while (nxtsct(&ns, §)) { if (!player->owner) continue; map[ns.dy][ns.dx * 2 + 1] = dchr[sect.sct_type].d_mnem; } for (y = ns.range.ly, i = 0; i < ns.range.height; y++, i++) { cy = yrel(natp, y); pr("%4d %s %-4d\n", cy, map[i], cy); if (y >= WORLD_Y) y -= WORLD_Y; } border(&relrange, " ", " "); return RET_OK; }