/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1994-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * Copyright (C) 1991-3 Stephen Crane * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * queue.c: queue manipulation routines * * Known contributors to this file: * */ #include #include "lwp.h" #include "lwpint.h" struct lwpProc * lwpGetFirst(struct lwpQueue *q) { struct lwpProc *head; if ((head = q->head) && !(q->head = head->next)) q->tail = 0; return head; } void lwpAddTail(struct lwpQueue *q, struct lwpProc *p) { if (!q->tail) q->head = p; else q->tail->next = p; q->tail = p; p->next = 0; }