/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * takeover.c: Take over from another country * * Known contributors to this file: * Dave Pare, 1986 * Steve McClure, 1996-2000 * Markus Armbruster, 2007-2008 */ #include #include "file.h" #include "empobj.h" #include "game.h" #include "land.h" #include "lost.h" #include "misc.h" #include "nat.h" #include "nsc.h" #include "optlist.h" #include "plane.h" #include "prototypes.h" #include "sect.h" #include "ship.h" #include "unit.h" #include "xy.h" static void takeover_unit(struct empobj *, natid); void takeover(struct sctstr *sp, natid newown) { struct plnstr *pp; struct lndstr *lp; int civ; int che_count; int oldche; int n; struct nstr_item ni; struct plnstr p; struct lndstr land; /* Wipe all the distribution info */ memset(sp->sct_dist, 0, sizeof(sp->sct_dist)); memset(sp->sct_del, 0, sizeof(sp->sct_del)); if (sp->sct_own == 0) sp->sct_off = 0; else sp->sct_off = 1; sp->sct_dist_x = sp->sct_x; sp->sct_dist_y = sp->sct_y; pp = &p; /* Take over planes */ snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y); while (nxtitem(&ni, pp)) { if (pp->pln_own != sp->sct_own) continue; takeover_plane(pp, newown); } /* Take over land units */ lp = &land; snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y); while (nxtitem(&ni, lp)) { if ((lp->lnd_own == newown) || (lp->lnd_own == 0)) continue; if (lp->lnd_own != sp->sct_own) continue; if (lp->lnd_ship >= 0 || lp->lnd_land >= 0) continue; /* Spies get a chance to hide */ if (lchr[(int)lp->lnd_type].l_flags & L_SPY) { if (!(chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic)))) continue; } n = lp->lnd_effic - (30 + (random() % 100)); if (n < 0) n = 0; lp->lnd_effic = n; if (lp->lnd_effic < LAND_MINEFF) { lp->lnd_effic = 0; mpr(newown, "%s blown up by the crew!\n", prland(lp)); wu(0, lp->lnd_own, "%s blown up by the crew when %s took %s!\n", prland(lp), cname(newown), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own)); } else { mpr(newown, "We have captured %s!\n", prland(lp)); wu(0, lp->lnd_own, "%s captured when %s took %s!\n", prland(lp), cname(newown), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own)); } takeover_land(lp, newown); } sp->sct_avail = 0; civ = sp->sct_item[I_CIVIL]; oldche = sp->sct_che; /* * create guerrillas from civilians * how spunky are these guys? * n: random number from -25:75 + (50 - loyalty) */ n = (50 - sp->sct_loyal) + ((random() % 100) - 25); che_count = 0; if (n > 0 && sp->sct_own == sp->sct_oldown) { che_count = (civ * n / 3000) + 5; if (che_count * 2 > civ) che_count = civ / 2; che_count /= hap_fact(getnatp(newown), getnatp(sp->sct_own)); if (che_count + oldche > CHE_MAX) che_count = CHE_MAX - oldche; if (che_count > 0) { civ -= che_count; che_count += oldche; } else che_count = oldche; } else che_count = oldche; sp->sct_che = che_count; if (newown != sp->sct_oldown) sp->sct_che_target = newown; if (sp->sct_che_target == 0) sp->sct_che = 0; sp->sct_item[I_CIVIL] = civ; if (sp->sct_oldown == newown || civ == 0) { /* * taking over one of your old sectors */ sp->sct_loyal = 0; sp->sct_oldown = newown; } else { /* * taking over someone else's sector */ sp->sct_loyal = 50; } sp->sct_own = newown; if (opt_MOB_ACCESS) { game_tick_to_now(&sp->sct_access); sp->sct_mobil = -(etu_per_update / sect_mob_neg_factor); } else { sp->sct_mobil = 0; } } void takeover_plane(struct plnstr *pp, natid newown) { int n; if ((pp->pln_own == newown) || (pp->pln_own == 0)) return; if (pp->pln_flags & PLN_LAUNCHED) return; if (pp->pln_ship >= 0 || pp->pln_land >= 0) return; /* * XXX If this was done right, planes could escape, * flying to a nearby friendly airport. */ n = pp->pln_effic - (30 + (random() % 100)); if (n < 0) n = 0; pp->pln_effic = n; if (pp->pln_effic < PLANE_MINEFF || pp->pln_harden > 0) { pp->pln_effic = 0; mpr(newown, "%s blown up by the crew!\n", prplane(pp)); wu(0, pp->pln_own, "%s blown up by the crew to avoid capture by %s at %s!\n", prplane(pp), cname(newown), xyas(pp->pln_x, pp->pln_y, pp->pln_own)); } else { mpr(newown, "We have captured %s!\n", prplane(pp)); wu(0, pp->pln_own, "%s captured by %s at %s!\n", prplane(pp), cname(newown), xyas(pp->pln_x, pp->pln_y, pp->pln_own)); } takeover_unit((struct empobj *)pp, newown); } void takeover_ship(struct shpstr *sp, natid newown) { takeover_unit((struct empobj *)sp, newown); } void takeover_land(struct lndstr *landp, natid newown) { takeover_unit((struct empobj *)landp, newown); } static void takeover_unit(struct empobj *unit, natid newown) { struct shpstr *sp; struct plnstr *pp; struct lndstr *lp; struct nukstr *np; int type; struct nstr_item ni; union empobj_storage cargo; unit->own = newown; if (opt_MARKET) trdswitchown(unit->ef_type, unit, newown); unit_wipe_orders(unit); switch (unit->ef_type) { case EF_SHIP: sp = (struct shpstr *)unit; sp->shp_off = 1; break; case EF_PLANE: pp = (struct plnstr *)unit; if (pp->pln_mobil > 0) pp->pln_mobil = 0; pp->pln_off = 1; break; case EF_LAND: lp = (struct lndstr *)unit; if (lp->lnd_mobil > 0) lp->lnd_mobil = 0; lp->lnd_off = 1; lp->lnd_harden = 0; break; case EF_NUKE: np = (struct nukstr *)unit; np->nuk_off = 1; break; default: CANT_REACH(); } put_empobj(unit->ef_type, unit->uid, unit); for (type = EF_PLANE; type <= EF_NUKE; type++) { snxtitem_cargo(&ni, type, unit->ef_type, unit->uid); while (nxtitem(&ni, &cargo)) { if (cargo.gen.own == newown) continue; if (type == EF_PLANE) cargo.plane.pln_effic = PLANE_MINEFF; takeover_unit(&cargo.gen, newown); } } }