/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * detonate.c: Detonate a nuclear device in a sector. * * Known contributors to this file: * Steve McClure, 1998-2000 */ #include #include "file.h" #include "land.h" #include "lost.h" #include "misc.h" #include "nat.h" #include "news.h" #include "nsc.h" #include "nuke.h" #include "optlist.h" #include "plane.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "ship.h" #include "xy.h" static void kaboom(int x, int y, int rad, natid cn); int detonate(struct nukstr *np, coord x, coord y, int airburst) { int nuketype = np->nuk_type; natid bombown = np->nuk_own; struct nchrstr *ncp; struct plnstr plane; struct sctstr sect; struct shpstr ship; struct lndstr land; struct nukstr nuke; char *bp; char buf[128]; char buf2[128]; natid own; int type; int damage; int fallout; int rad; struct nstr_sect ns; struct nstr_item ni; int issea; int retval; getsect(x, y, §); issea = sect.sct_type == SCT_WATER; ncp = &nchr[nuketype]; kaboom(x, y, ncp->n_blast, bombown); rad = ncp->n_blast; if (!airburst) rad = rad * 2 / 3; np->nuk_effic = 0; putnuke(np->nuk_uid, np); snxtsct_dist(&ns, x, y, rad); while (nxtsct(&ns, §)) { /* Nukes falling on water affect only 1 sector */ if ((sect.sct_x != x) && issea) continue; if ((sect.sct_y != y) && issea) continue; own = sect.sct_own; type = sect.sct_type; if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0) continue; if (type == SCT_SANCT) { mpr(bombown, "bounced off %s\n", xyas(ns.x, ns.y, bombown)); if (own != 0) mpr(own, "%s nuclear device bounced off %s\n", cname(bombown), xyas(ns.x, ns.y, bombown)); nreport(bombown, N_NUKE, own, 1); continue; } if (opt_FALLOUT) fallout = sect.sct_fallout; sect_damage(§, damage, 0); if (sect.sct_x == x && sect.sct_y == y) retval = damage; if (opt_FALLOUT) { if (ncp->n_flags & N_NEUT) fallout += damage * 30; else fallout += damage * 3; sect.sct_fallout = MIN(fallout, FALLOUT_MAX); } if (damage > 100) { makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y); sect.sct_oldown = 0; sect.sct_own = 0; if (type == SCT_WATER || type == SCT_BSPAN || type == SCT_BTOWER) { bp = "left nothing but water in %s\n"; if (type != SCT_WATER) { sect.sct_newtype = SCT_WATER; sect.sct_type = SCT_WATER; } } else { sect.sct_newtype = SCT_WASTE; sect.sct_type = SCT_WASTE; bp = "turned %s into a radioactive wasteland\n"; } } else { sprintf(buf, "did %d%%%% damage in %%s\n", damage); bp = buf; } if ((type == SCT_CAPIT || type == SCT_MOUNT) && damage >= 100) caploss(§, own, "\n%s lost its capital!\n\n"); (void)putsect(§); if (type != SCT_WATER) nreport(bombown, N_NUKE, own, 1); mpr(bombown, bp, xyas(ns.x, ns.y, bombown)); if (own != bombown && own != 0) { (void)sprintf(buf2, bp, xyas(ns.x, ns.y, own)); mpr(own, "%s nuclear device %s\n", cname(bombown), buf2); } } snxtitem_dist(&ni, EF_PLANE, x, y, rad); while (nxtitem(&ni, &plane)) { /* Nukes falling on water affect only 1 sector */ if ((plane.pln_x != x) && issea) continue; if ((plane.pln_y != y) && issea) continue; if ((own = plane.pln_own) == 0) continue; if ((plane.pln_flags & PLN_LAUNCHED) && (airburst != 2)) continue; damage = nukedamage(ncp, ni.curdist, airburst) - plane.pln_harden; if (damage <= 0) continue; if (plane.pln_ship >= 0) { /* Are we on a sub? */ getship(plane.pln_ship, &ship); if (mchr[(int)ship.shp_type].m_flags & M_SUB) { struct sctstr sect1; /* Should we damage this sub? */ getsect(ship.shp_x, ship.shp_y, §1); if (sect1.sct_type == SCT_BSPAN || sect1.sct_type == SCT_BTOWER || sect1.sct_type == SCT_WATER) { /* Ok, we're not in a harbor or trapped inland. Now, did we get pasted directly? */ if (ship.shp_x != x || ship.shp_y != y) { /* Nope, so don't mess with it */ continue; } } } } planedamage(&plane, damage); if (own == bombown) { mpr(bombown, "%s at %s reports %d%% damage\n", prplane(&plane), xyas(plane.pln_x, plane.pln_y, own), damage); } else { if (own != 0) mpr(own, "%s nuclear device did %d%% damage to %s at %s\n", cname(bombown), damage, prplane(&plane), xyas(plane.pln_x, plane.pln_y, own)); } putplane(ni.cur, &plane); } snxtitem_dist(&ni, EF_LAND, x, y, rad); while (nxtitem(&ni, &land)) { /* Nukes falling on water affect only 1 sector */ if ((land.lnd_x != x) && issea) continue; if ((land.lnd_y != y) && issea) continue; if ((own = land.lnd_own) == 0) continue; if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0) continue; if (land.lnd_ship >= 0) { /* Are we on a sub? */ getship(land.lnd_ship, &ship); if (mchr[(int)ship.shp_type].m_flags & M_SUB) { struct sctstr sect1; /* Should we damage this sub? */ getsect(ship.shp_x, ship.shp_y, §1); if (sect1.sct_type == SCT_BSPAN || sect1.sct_type == SCT_BTOWER || sect1.sct_type == SCT_WATER) { /* Ok, we're not in a harbor or trapped inland. Now, did we get pasted directly? */ if (ship.shp_x != x || ship.shp_y != y) { /* Nope, so don't mess with it */ continue; } } } } land_damage(&land, damage); if (own == bombown) { mpr(bombown, "%s at %s reports %d%% damage\n", prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage); } else { if (own != 0) mpr(own, "%s nuclear device did %d%% damage to %s at %s\n", cname(bombown), damage, prland(&land), xyas(land.lnd_x, land.lnd_y, own)); } putland(land.lnd_uid, &land); } snxtitem_dist(&ni, EF_SHIP, x, y, rad); while (nxtitem(&ni, &ship)) { /* Nukes falling on water affect only 1 sector */ if ((ship.shp_x != x) && issea) continue; if ((ship.shp_y != y) && issea) continue; if ((own = ship.shp_own) == 0) continue; if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0) continue; if (mchr[(int)ship.shp_type].m_flags & M_SUB) { struct sctstr sect1; /* Should we damage this sub? */ getsect(ship.shp_x, ship.shp_y, §1); if (sect1.sct_type == SCT_BSPAN || sect1.sct_type == SCT_BTOWER || sect1.sct_type == SCT_WATER) { /* Ok, we're not in a harbor or trapped inland. Now, did we get pasted directly? */ if (ship.shp_x != x || ship.shp_y != y) { /* Nope, so don't mess with it */ continue; } } } ship_damage(&ship, damage); if (own == bombown) { mpr(bombown, "%s at %s reports %d%% damage\n", prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage); } else { if (own != 0) mpr(own, "%s nuclear device did %d%% damage to %s at %s\n", cname(bombown), damage, prship(&ship), xyas(ship.shp_x, ship.shp_y, own)); } putship(ship.shp_uid, &ship); } snxtitem_dist(&ni, EF_NUKE, x, y, rad); while (nxtitem(&ni, &nuke)) { /* Nukes falling on water affect only 1 sector */ if ((nuke.nuk_x != x) && issea) continue; if ((nuke.nuk_y != y) && issea) continue; if ((own = nuke.nuk_own) == 0) continue; if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0) continue; if (roll(100) >= damage) continue; nuke.nuk_effic = 0; if (own == bombown) { mpr(bombown, "%s at %s destroyed\n", prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own)); } else { if (own != 0) mpr(own, "%s at %s destroyed\n", prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own)); } putnuke(ni.cur, &nuke); } return retval; } /* * silly to be sure. */ static void kaboom(int x, int y, int rad, natid cn) { mpr(cn, "\n\nK A B O O "); while (rad-- > 1) mpr(cn, "O O "); mpr(cn, "M ! in %s\n\n", xyas(x, y, cn)); }