/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * shar.c: share a bmap with a friend * * Known contributors to this file: * Ken Stevens, 1995 */ #include #include "misc.h" #include "nsc.h" #include "nat.h" #include "player.h" #include "file.h" #include "commands.h" int shar(void) { int to; struct nstr_sect ns; s_char des = 0; int n; if (!player->argp[1] || !*player->argp[1] || (to = natarg(player->argp[1], "Share bmap with which country? ")) < 0) return RET_SYN; if (getrel(getnatp(to), player->cnum) < FRIENDLY) { pr("%s does not have friendly relations towards you\n", cname(to)); return RET_FAIL; } if (!snxtsct(&ns, player->argp[2])) return RET_SYN; if (player->argp[3] && *player->argp[3]) { if (sct_typematch(player->argp[3]) < 0) return RET_SYN; else des = *player->argp[3]; } if (!bmaps_intersect(player->cnum, to)) { pr("Your bmap does not intersect %s's bmap.\n", cname(to)); return RET_FAIL; } n = share_bmap(player->cnum, to, &ns, des, cname(player->cnum)); pr("%d designations transmitted\n", n); return RET_OK; }