/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * material.c: Tries to find materials for production * * Known contributors to this file: * Ville Virrankoski, 1996 */ #include #include "misc.h" #include "sect.h" #include "budg.h" #include "player.h" #include "update.h" #include "common.h" #include "subs.h" #ifndef MIN #define MIN(x,y) ((x) > (y) ? (y) : (x)) #endif void get_materials(struct sctstr *sp, int *bp, int *mvec, int check) /* only check if found=0, remove them=1 */ { i_type i; int still_left; for (i = I_NONE + 1; i <= I_MAX; i++) { if (mvec[i] == 0) continue; if (check) { still_left = gt_bg_nmbr(bp, sp, i); if ((still_left - mvec[i]) < 0) still_left = 0; else still_left -= mvec[i]; pt_bg_nmbr(bp, sp, i, still_left); if (!player->simulation) sp->sct_item[i] = still_left; } else { still_left = gt_bg_nmbr(bp, sp, i); mvec[i] = MIN(mvec[i], still_left); } } }