/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * plane.h: Definitions for planes and plane types * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Steve McClure, 1998 * Markus Armbruster, 2004-2012 */ #ifndef PLANE_H #define PLANE_H #include #include "queue.h" #include "types.h" #define PLN_TYPE_MAX 46 #define PLANE_MINEFF 10 struct plnstr { /* initial part must match struct empobj */ signed ef_type: 8; unsigned pln_seqno: 12; unsigned pln_generation: 12; int pln_uid; /* unit id (plane #) */ time_t pln_timestamp; /* Last time this plane was touched */ natid pln_own; /* owning country */ coord pln_x; /* plane x-y */ coord pln_y; signed char pln_type; /* index in plchr[] */ signed char pln_effic; /* actually "training" */ signed char pln_mobil; /* plane mobility */ unsigned char pln_off; /* repairs stopped? */ short pln_tech; /* plane's tech level */ char pln_wing; /* like fleet */ coord pln_opx; /* Op sector coords */ coord pln_opy; /* Op sector coords */ short pln_mission; /* mission code */ short pln_radius; /* mission radius */ /* end of part matching struct empobj */ unsigned char pln_range; /* total distance, not radius */ int pln_ship; /* uid of carrier, or -1 */ int pln_land; /* uid of transporting land unit, or -1 */ signed char pln_harden; /* for missiles */ signed char pln_flags; /* State of the plane */ short pln_access; /* Last tick mob was updated (MOB_ACCESS) */ float pln_theta; /* position in orbital sine wave */ }; #define PLN_LAUNCHED bit(0) /* Flying (satellite: in orbit) */ #define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */ #define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */ struct plchrstr { char *pl_name; /* full name of type of plane */ int pl_lcm; /* costs to build */ int pl_hcm; int pl_cost; int pl_tech; /* tech needed to build */ int pl_acc; /* bombing accuracy (higher the better) */ int pl_load; /* bomb load, also for carrying cargo */ int pl_att; /* air-air attack/defense strengths */ int pl_def; int pl_range; /* how many sectors it can fly */ int pl_crew; /* number of mil to crew it */ int pl_fuel; /* fuel consumption */ int pl_stealth; /* how stealthy is it? */ int pl_flags; /* description of capability */ signed char pl_type; /* index in plchr[] */ }; #define P_B bit(0) /* bombing factor only for bombing */ #define P_T bit(1) /* tactical bombing ability */ #define P_F bit(2) /* interceptor/escort */ #define P_C bit(3) /* bombing factor for transport only */ #define P_V bit(4) /* vtol ability */ #define P_M bit(5) /* missile, used only once, can't be intercepted */ #define P_L bit(6) /* light plane, lands on carriers */ #define P_S bit(7) /* Spy ability */ #define P_I bit(8) /* Imaging ability (advanced spying) */ #define P_O bit(9) /* Orbital ability (a satellite) */ /* unused bit(10) */ #define P_N bit(11) /* Nuclear RV interceptor (abm) */ /* unused bit(12) */ #define P_E bit(13) /* extra light */ #define P_K bit(14) /* chopper */ #define P_A bit(15) /* ASW (Anti-Sub Warfare) */ #define P_P bit(16) /* paradropping */ #define P_ESC bit(17) /* escort */ #define P_MINE bit(18) /* can lay mines */ #define P_SWEEP bit(19) /* can sweep mines */ #define P_MAR bit(20) /* missile can hit ships */ #define PM_R bit(0) /* Recon mission */ #define PM_S bit(1) /* Mine-sweeping mission */ /* internal to "fly" module -- really shouldn't be here */ struct plist { struct emp_qelem queue; /* list of planes */ int load; /* number of bombs or items carried */ short pstage; /* plague stage */ struct plchrstr *pcp; /* pointer to desc of plane */ struct plnstr plane; /* struct plane */ }; #define getplane(n, p) ef_read(EF_PLANE, (n), (p)) #define putplane(n, p) ef_write(EF_PLANE, (n), (p)) #define getplanep(n) ((struct plnstr *)ef_ptr(EF_PLANE, (n))) extern struct plchrstr plchr[PLN_TYPE_MAX + 2]; struct shiplist { int uid; struct shiplist *next; }; /* Work required for building 100% */ #define PLN_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm)) extern int pl_att(struct plchrstr *, int); extern int pl_def(struct plchrstr *, int); extern int pl_acc(struct plchrstr *, int); extern int pl_range(struct plchrstr *, int); extern int pl_load(struct plchrstr *, int); extern int pln_att(struct plnstr *); extern int pln_def(struct plnstr *); extern int pln_acc(struct plnstr *); extern int pln_range_max(struct plnstr *); extern int pln_load(struct plnstr *); /* src/lib/common/cargo.c */ extern void pln_carrier_change(struct plnstr *, int, int, int); extern int pln_first_on_ship(struct shpstr *); extern int pln_first_on_land(struct lndstr *); extern int pln_next_on_unit(int); /* src/lib/subs/aircombat.c */ extern int ac_flak_dam(int, int, int); extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord, coord, char *, int); extern int ac_damage_plane(struct plnstr *, natid, int, int, char *); /* src/lib/subs/aswplnsubs.c */ extern int on_shiplist(int, struct shiplist *); extern void add_shiplist(int, struct shiplist **); extern void free_shiplist(struct shiplist **); extern void print_shiplist(struct shiplist *); #endif