/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * tend.c: Transfer goodies from one ship to another. * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak, 1992 * Steve McClure, 2000 * Markus Armbruster, 2004-2017 */ #include #include "commands.h" #include "item.h" #include "land.h" #include "plague.h" #include "ship.h" static void expose_ship(struct shpstr *s1, struct shpstr *s2); static int tend_land(struct shpstr *tenderp, char *units); int tend(void) { struct nstr_item targets; struct nstr_item tenders; struct shpstr tender; struct shpstr target; struct ichrstr *ip; struct mchrstr *vbase; int amt; int retval; int ontender; int ontarget; int maxtender; int maxtarget; int transfer; int total; int type; char *p; char prompt[512]; char buf[1024]; p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ", buf); if (!p || !*p) return RET_SYN; if (!strncmp(p, "land", 4)) type = EF_LAND; else if (NULL != (ip = item_by_name(p))) type = EF_SECTOR; else { pr("Can't tend '%s'\n", p); return RET_SYN; } if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? ")) return RET_SYN; while (nxtitem(&tenders, &tender)) { if (!player->owner) { if (tenders.sel == NS_LIST) pr("You don't own ship #%d!\n", tender.shp_uid); continue; } if (type == EF_LAND) { sprintf(prompt, "Land unit(s) to tend from %s? ", prship(&tender)); p = getstarg(player->argp[3], prompt, buf); if (!p) return RET_FAIL; if (!*p) continue; if (!check_ship_ok(&tender)) return RET_SYN; if (0 != (retval = tend_land(&tender, p))) return retval; continue; } sprintf(prompt, "Number of %s to tend from %s? ", ip->i_name, prship(&tender)); p = getstarg(player->argp[3], prompt, buf); if (!p) return RET_FAIL; if (!*p) continue; if (!check_ship_ok(&tender)) return RET_SYN; if (!(amt = atoi(p))) { pr("Amount must be non-zero!\n"); return RET_SYN; } ontender = tender.shp_item[ip->i_uid]; if (ontender == 0 && amt > 0) { pr("No %s on %s\n", ip->i_name, prship(&tender)); continue; } vbase = &mchr[(int)tender.shp_type]; maxtender = vbase->m_item[ip->i_uid]; if (maxtender == 0) { pr("A %s cannot hold any %s\n", mchr[(int)tender.shp_type].m_name, ip->i_name); break; } if (!snxtitem(&targets, EF_SHIP, player->argp[4], "Ships to be tended? ")) return RET_FAIL; if (!check_ship_ok(&tender)) return RET_SYN; total = 0; while (nxtitem(&targets, &target)) { if (!player->owner && relations_with(target.shp_own, player->cnum) < FRIENDLY) continue; if (target.shp_uid == tender.shp_uid) continue; if (tender.shp_x != target.shp_x || tender.shp_y != target.shp_y) continue; if (ip->i_uid == I_CIVIL && tender.shp_own != target.shp_own) continue; ontarget = target.shp_item[ip->i_uid]; vbase = &mchr[(int)target.shp_type]; maxtarget = vbase->m_item[ip->i_uid]; if (amt < 0) { /* take from target and give to tender */ if (!player->owner) continue; if (ontarget == 0) { pr("No %s on %s\n", ip->i_name, prship(&target)); continue; } transfer = MIN(ontarget, -amt); transfer = MIN(maxtender - ontender, transfer); if (transfer == 0) continue; target.shp_item[ip->i_uid] = ontarget - transfer; ontender += transfer; total += transfer; } else { /* give to target from tender */ transfer = MIN(ontender, amt); transfer = MIN(transfer, maxtarget - ontarget); if (transfer == 0) continue; target.shp_item[ip->i_uid] = ontarget + transfer; ontender -= transfer; total += transfer; if (transfer && target.shp_own != player->cnum) { wu(0, target.shp_own, "%s tended %d %s to %s\n", cname(player->cnum), total, ip->i_name, prship(&target)); } } expose_ship(&tender, &target); putship(target.shp_uid, &target); if (amt > 0 && ontender == 0) { pr("%s out of %s\n", prship(&tender), ip->i_name); break; } } pr("%d total %s transferred %s %s\n", total, ip->i_name, (amt > 0) ? "off of" : "to", prship(&tender)); tender.shp_item[ip->i_uid] = ontender; tender.shp_mission = 0; putship(tender.shp_uid, &tender); } return RET_OK; } static void expose_ship(struct shpstr *s1, struct shpstr *s2) { if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY) s2->shp_pstage = PLG_EXPOSED; if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY) s1->shp_pstage = PLG_EXPOSED; } static int tend_land(struct shpstr *tenderp, char *units) { struct nstr_item lni; struct nstr_item targets; struct shpstr target; struct lndstr land; char buf[1024]; if (!snxtitem(&lni, EF_LAND, units, NULL)) return RET_SYN; while (nxtitem(&lni, &land)) { if (!player->owner) { if (lni.sel == NS_LIST) pr("You don't own land unit #%d!\n", land.lnd_uid); continue; } if (land.lnd_ship != tenderp->shp_uid) { if (lni.sel == NS_LIST) pr("%s is not on %s!\n", prland(&land), prship(tenderp)); continue; } if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) { pr("%s does not have \"assault\" capability and can't be tended\n", prland(&land)); continue; } if (!snxtitem(&targets, EF_SHIP, player->argp[4], "Ship to be tended? ")) return RET_FAIL; if (!check_ship_ok(tenderp) || !check_land_ok(&land)) return RET_SYN; while (nxtitem(&targets, &target)) { if (!player->owner && relations_with(target.shp_own, player->cnum) < FRIENDLY) continue; if (target.shp_uid == tenderp->shp_uid) continue; if (tenderp->shp_x != target.shp_x || tenderp->shp_y != target.shp_y) continue; /* Fit unit on ship */ getship(target.shp_uid, &target); if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) && (!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) && (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) { pr("You can only load light units onto ships,\n" "unless the ship is a non-sub supply ship\n" "%s not tended\n", prland(&land)); continue; } if ((mchr[(int)target.shp_type].m_flags & M_SUB) && (lchr[(int)land.lnd_type].l_flags & L_SPY) && !mchr[(int)target.shp_type].m_nland) { if (shp_nland(&target) > 1) { pr("%s doesn't have room for more than two spy units!\n", prship(&target)); continue; } } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) { if (mchr[(int)target.shp_type].m_nland) pr("%s doesn't have room for any more land units!\n", prship(&target)); else pr("%s doesn't carry land units!\n", prship(&target)); continue; } pr("%s transferred from %s to %s\n", prland(&land), prship(tenderp), prship(&target)); sprintf(buf, "loaded on your %s at %s", prship(&target), xyas(target.shp_x, target.shp_y, target.shp_own)); gift(target.shp_own, player->cnum, &land, buf); land.lnd_ship = target.shp_uid; land.lnd_harden = 0; putland(land.lnd_uid, &land); expose_ship(tenderp, &target); putship(target.shp_uid, &target); putship(tenderp->shp_uid, tenderp); break; } } return 0; }