/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * ioqueue.h: stores and frees data associated with a file descriptor. * uses writev to write, and read to read. * * Known contributors to this file: * */ #ifndef IOQUEUE_H #define IOQUEUE_H struct ioqueue { struct qelem queue; /* queue fwd/back */ int bsize; /* basic block size */ int cc; /* character count */ }; struct io { struct qelem queue; /* list of ioqueue elements */ int nbytes; /* number of data bytes present */ int offset; /* offset into current entry */ char *data; /* pointer to start */ }; void ioq_init(struct ioqueue *ioq, int bsize); int ioq_peek(struct ioqueue *ioq, char *buf, int cc); int ioq_dequeue(struct ioqueue *ioq, int cc); int ioq_read(struct ioqueue *ioq, char *buf, int cc); void ioq_write(struct ioqueue *ioq, char *buf, int cc); int ioq_qsize(struct ioqueue *ioq); void ioq_drain(struct ioqueue *ioq); char *ioq_gets(struct ioqueue *ioq, char *buf, int cc, int *eol); #endif