/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sail.c: Set sail path for leaders * * Known contributors to this file: * Robert Forsman */ #include #include "commands.h" #include "optlist.h" #include "path.h" #include "ship.h" static int show_sail(struct nstr_item *nstr) { int count = 0; struct shpstr ship; while (nxtitem(nstr, &ship)) { if (!player->owner || ship.shp_own == 0) continue; if (count++ == 0) { if (player->god) pr("own "); pr("shp# ship type x,y "); pr("mobil mobquota follows path\n"); } if (player->god) pr("%3d ", ship.shp_own); pr("%4d ", ship.shp_uid); pr("%-16.16s ", mchr[(int)ship.shp_type].m_name); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum); pr("%3d ", ship.shp_mobil); pr(" %3d ", ship.shp_mobquota); pr(" %3d ", ship.shp_follow); if (ship.shp_path[0]) { pr("%s", ship.shp_path); } else if ((ship.shp_autonav & AN_AUTONAV)) { pr("Has orders"); } pr("\n"); if (ship.shp_name[0] != 0) { if (player->god) pr(" "); pr(" %s\n", ship.shp_name); } } if (count == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else pr("%d ship%s\n", count, splur(count)); return RET_OK; } static int cmd_unsail_ship(struct nstr_item *nstr) { struct shpstr ship; int count = 0; while (nxtitem(nstr, &ship)) { if (!player->owner || ship.shp_own == 0) continue; if (ship.shp_path[0]) { pr("Ship #%d unsailed\n", ship.shp_uid); count++; ship.shp_path[0] = 0; putship(ship.shp_uid, &ship); } } return RET_OK; } static int cmd_sail_ship(struct nstr_item *nstr) { char *cp; struct shpstr ship; char navpath[MAX_PATH_LEN]; while (!player->aborted && nxtitem(nstr, &ship)) { if (!player->owner || ship.shp_own == 0) continue; if ((ship.shp_autonav & AN_AUTONAV) && !(ship.shp_autonav & AN_STANDBY)) { pr("Ship #%d has other orders!\n", ship.shp_uid); continue; } pr("Ship #%d at %s\n", ship.shp_uid, xyas(ship.shp_x, ship.shp_y, ship.shp_own)); cp = getpath(navpath, player->argp[2], ship.shp_x, ship.shp_y, 0, 0, P_SAILING); if (!check_ship_ok(&ship)) continue; if (!player->aborted) { strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 2); ship.shp_mission = 0; putship(ship.shp_uid, &ship); } } return RET_OK; } int sail(void) { char *cp; struct nstr_item nstr; if (!opt_SAIL) { pr("The SAIL option is not enabled, so this command is not valid.\n"); return RET_FAIL; } if (!snxtitem(&nstr, EF_SHIP, player->argp[1])) return RET_SYN; cp = player->argp[2]; if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-"))) return cmd_unsail_ship(&nstr); if (cp && *cp == 'q') return show_sail(&nstr); return cmd_sail_ship(&nstr); }