/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * queue.c: implementation of various queuing routines * * Known contributors to this file: * Steve McClure, 1998 */ #include #include #if !defined(_WIN32) #include #endif #include "misc.h" #include "queue.h" void insque(struct qelem *p, struct qelem *q) { p->q_forw = q->q_forw; p->q_back = q; q->q_forw->q_back = p; q->q_forw = p; } void remque(struct qelem *p) { p->q_back->q_forw = p->q_forw; p->q_forw->q_back = p->q_back; } void initque(struct qelem *p) { p->q_forw = p; p->q_back = p; } struct qelem * makeqt(int nelem) { struct qelem *table; struct qelem *qp; int i; table = malloc(sizeof(*table) * nelem); for (i = 0, qp = table; i < nelem; i++, qp++) initque(qp); return table; }