/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * copy.c: Copy and return pointer to end of copied string. * * Known contributors to this file: * */ #include #include "misc.h" #include "xy.h" #include "map.h" #include "gen.h" #include "optlist.h" /* * space-fill a map or radar scan; * null terminate */ void blankfill(s_char *ptr, register struct range *range, int size) { register s_char *p; register int row; register int col; for (row = 0; row < range->height; row++) { col = (range->width + 1) * (size + 1) / 2 - 1; p = ptr; while (--col >= 0) *p++ = ' '; *p++ = 0; ptr += MAPWIDTH(size); } }