/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * bsanct.c: Break Sanctuary subroutines * * Known contributors to this file: * */ #include #include "file.h" #include "game.h" #include "news.h" #include "player.h" #include "prototypes.h" #include "sect.h" void bsanct(void) { int count; struct sctstr s; struct nstr_sect nstr; if (player->god) return; count = 0; snxtsct_all(&nstr); while (nxtsct(&nstr, &s)) { if (!player->owner) continue; if (s.sct_type != SCT_SANCT) continue; pr("%s is no longer a sanctuary.\n", xyas(s.sct_x, s.sct_y, player->cnum)); if (s.sct_effic == 100) { s.sct_type = SCT_CAPIT; s.sct_newtype = SCT_CAPIT; } else { s.sct_type = SCT_HIWAY; s.sct_newtype = SCT_HIWAY; } game_tick_to_now(&s.sct_access); (void)putsect(&s); count++; } if (count > 0) { game_note_bsanct(); nreport(player->cnum, N_BROKE_SANCT, 0, 1); } }